Friday Facts #53 Multikulti Mutliplayer

Regular reports on Factorio development.
kovarex
Factorio Staff
Factorio Staff
Posts: 8170
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Friday Facts #53 Multikulti Mutliplayer

Post by kovarex »


FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by FishSandwich »

kovarex wrote:soon
Arrrrgh, you tease!

User avatar
-root
Filter Inserter
Filter Inserter
Posts: 651
Joined: Tue Jul 01, 2014 11:24 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by -root »

Image

:lol: :lol: :lol: :lol: :lol:

Great progress with mp.
Last edited by -root on Fri Sep 26, 2014 10:02 pm, edited 1 time in total.

JamesOFarrell
Filter Inserter
Filter Inserter
Posts: 402
Joined: Fri May 23, 2014 8:54 am
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by JamesOFarrell »

The progress you guys are making on multiplayer is awesome, I can't wait!

SWSe
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Tue May 27, 2014 3:08 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by SWSe »

Now I'm hungry. :?

Congrats on finding a new office!

jeroon
Filter Inserter
Filter Inserter
Posts: 351
Joined: Sun Jan 26, 2014 10:18 am
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by jeroon »

Good to see that cpu-handicapped (can you still call 'em that nowadays? :lol: ) can MP as well. I hope you can also do this the other way around, skip 3 logical steps when there are too many items in the map for my computer to calculate :mrgreen:

kovarex
Factorio Staff
Factorio Staff
Posts: 8170
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by kovarex »

jeroon wrote:Good to see that cpu-handicapped (can you still call 'em that nowadays? :lol: ) can MP as well. I hope you can also do this the other way around, skip 3 logical steps when there are too many items in the map for my computer to calculate :mrgreen:
Well, once the logical-step is too heavy to calculate there is no cure :)

On the other hand there is big space for optimisations of the game simulation.

Maximus-CZ
Inserter
Inserter
Posts: 23
Joined: Sun Aug 31, 2014 2:39 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by Maximus-CZ »

Devs! Gif us test build multiplayer! Cant wait!

Blackence
Fast Inserter
Fast Inserter
Posts: 109
Joined: Thu Jun 05, 2014 4:03 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by Blackence »

kovarex wrote:On the other hand there is big space for optimisations of the game simulation.
A positive surprise, it already feels quite optimized.

Thanks for decoupling the rendering/game state updating, it was annoying me for some time because I only have ~40-50FPS in my current game but didn't want to enable low FPS mode. :D

silman
Long Handed Inserter
Long Handed Inserter
Posts: 86
Joined: Fri Aug 15, 2014 12:02 am
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by silman »

Is it just me, or does anyone else really wish the updates were longer? I always am saddened why i finish the weekly update because I wanna hear more.

User avatar
Phillip_Lynx
Filter Inserter
Filter Inserter
Posts: 541
Joined: Mon Jul 21, 2014 6:00 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by Phillip_Lynx »

give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!

jakerman999
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun May 11, 2014 10:30 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by jakerman999 »

I would just to say, that I love how open you are with the development cycle. I'm in school for programming myself, and when I see the many different challenges you face, I often stop reading and try to figure out how I would solve it before looking on at what you've done. It's also a great way to communicate when updates are going to happen, and why they might be delayed. I feel much closer to the development cycle than other games, and look forward to every Friday's article.

Thanks so much for these little pictures of the programming real world!

User avatar
HeilTec
Filter Inserter
Filter Inserter
Posts: 258
Joined: Tue Jul 08, 2014 1:14 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by HeilTec »

kovarex wrote:We were talking about automated tests already, but finally their count and coverage is slowly starting to grow.
This is really good news.
Automation of the development cycle is paramount to successful programming. If it is easy to run a test it will be done frequently and the code is verified as soon as it is ready.
Automatic test of GUI is notoriously difficult, especially with localization differences, as elements grow or shrink depending on language,
:ugeek:
Google is my friend. Searching the forum and the wiki is always a first.

_aD
Fast Inserter
Fast Inserter
Posts: 212
Joined: Sat Apr 12, 2014 12:03 am
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by _aD »

jakerman999 wrote:I would just to say, that I love how open you are with the development cycle. I'm in school for programming myself, and when I see the many different challenges you face, I often stop reading and try to figure out how I would solve it before looking on at what you've done. It's also a great way to communicate when updates are going to happen, and why they might be delayed. I feel much closer to the development cycle than other games, and look forward to every Friday's article.

Thanks so much for these little pictures of the programming real world!
That was one shiny post :-)

Rebel
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Jun 07, 2014 11:46 am
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by Rebel »

Hi Back Factorio! :D Was pleasure to celebrate youre LvL Up Party :) I just wish i could have stayed longer... :/ But it was fun! :)

Maximus-CZ
Inserter
Inserter
Posts: 23
Joined: Sun Aug 31, 2014 2:39 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by Maximus-CZ »

Give us that multiplayer build no matter how broken it is! Please!

kovarex
Factorio Staff
Factorio Staff
Posts: 8170
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by kovarex »

Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!
Maximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
You have no idea how frustrated you would get. I think that the Experimental version will be broken enough :)

User avatar
Phillip_Lynx
Filter Inserter
Filter Inserter
Posts: 541
Joined: Mon Jul 21, 2014 6:00 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by Phillip_Lynx »

kovarex wrote:
Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!
Maximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
You have no idea how frustrated you would get. I think that the Experimental version will be broken enough :)
I am a Supporter. I am used to bugs etc etc. Before I get frustrated there must flow a lot of water down the river :D

User avatar
-root
Filter Inserter
Filter Inserter
Posts: 651
Joined: Tue Jul 01, 2014 11:24 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by -root »

kovarex wrote:
Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!
Maximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
You have no idea how frustrated you would get. I think that the Experimental version will be broken enough :)
:D This was discussed tonight in my live stream. I did say that I thought you guys would hold off as long as you could. The experimentals have normally been quite good. Are we still set for an october release?

User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 981
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Friday Facts #53 Multikulti Mutliplayer

Post by Xterminator »

Really liked this Friday facts. As others have mentioned, I love how open you guys are about development and such. Not many games or devs do that, which is shame. But that was a good question by -root, we still set for October release? *crosses fingers anxiously*
Image Image Image

Post Reply

Return to “News”