Friday Facts #155 - Settling into fall

Regular reports on Factorio development.
User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1117
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by brunzenstein »

The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?
woytaz
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Aug 28, 2015 7:20 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by woytaz »

Have you tried std::unordered_map? Or do you really need the sorting? If you tried it, care to share the result in comparison with the other two?
Pe334
Inserter
Inserter
Posts: 44
Joined: Thu Jun 16, 2016 4:00 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Pe334 »

Are their any plans to integrate somthing like Teamspeak in this game or an integrated Teamspeak-Overlay?

Btw nice pumps&pip

See you ...
Last edited by Pe334 on Fri Sep 09, 2016 6:11 pm, edited 1 time in total.
RiotGearEpsilon
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Sep 08, 2016 6:09 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by RiotGearEpsilon »

Will we still need 5 parallel pumps in order to fully saturate a pipe?
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by keyboardhack »

Amazing optimizations. This will allow people to make even more amazing combinator setups!
Waste of bytes : P
Mengmoshu
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Tue May 26, 2015 11:24 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Mengmoshu »

What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Friday Facts #155 - Settling into fall

Post by orzelek »

New graphics is amazing :D
Can't wait to get my hands on it (8GB VRAM GPU awaits).
User avatar
V453000
Factorio Staff
Factorio Staff
Posts: 277
Joined: Fri Sep 04, 2015 5:51 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by V453000 »

Mengmoshu wrote:What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.
I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like. :)
Ratzap
Filter Inserter
Filter Inserter
Posts: 371
Joined: Sun Aug 16, 2015 11:15 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Ratzap »

Those pipes and pumps are delightful, well done art team.

I played a few rounds of the challenge but it was all very hectic and exhausting for an older chap like me. Support for scenarios is great though and I hope to see a lot more in the future. With surfaces, multiple starting points and teams, the tools exist for modders to go nuts.
Fortanono
Inserter
Inserter
Posts: 38
Joined: Wed May 04, 2016 12:16 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Fortanono »

V453000 wrote:
keyboardhack wrote:Amazing optimizations. This will allow people to make even more amazing combinator setups!
I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like. :)
You quoted the wrong post ya dingus! ;)
User avatar
V453000
Factorio Staff
Factorio Staff
Posts: 277
Joined: Fri Sep 04, 2015 5:51 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by V453000 »

Yeah, sorry, already fixed :D
Bi0nicM4n
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Tue Apr 12, 2016 2:44 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Bi0nicM4n »

Hm. New pump definitely looks amazing, but as it's 2x1 tiles now, can we paste it on regular pipes as with earlier pump?
KrzysD
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Mon Oct 27, 2014 6:49 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by KrzysD »

the pipes and pump are the most delicious eye candy I've seen in a LONG time! and the optimization, a lot of other indie game devs could learn a lot from you guys!
TheWombatGuru
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Tue Jul 08, 2014 10:01 am
Contact:

Re: Friday Facts #155 - Settling into fall

Post by TheWombatGuru »

brunzenstein wrote:The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?
What bout the wiki?
Drizak
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Aug 20, 2016 3:34 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Drizak »

The new pipes and specially the pumps are just awesome, congrats!
Xeteth
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Feb 17, 2015 6:06 am
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Xeteth »

Oh wow, I'm glad my build was of use in optimising! Amazing stuff as always devs :)
cva
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Sep 07, 2016 6:40 am
Contact:

Re: Friday Facts #155 - Settling into fall

Post by cva »

Hi,
at your image:
Pipes.png
Pipes.png (202.38 KiB) Viewed 12225 times
Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?

cva
Albert
Factorio Staff
Factorio Staff
Posts: 55
Joined: Tue Apr 09, 2013 5:35 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by Albert »

cva wrote:Hi,
at your image:
Pipes.png
Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?

cva
: )

This is a preview, it's aimed to show all the positions of the pipes,
no bugs, no worries. (yet?)
GeoStyx
Inserter
Inserter
Posts: 21
Joined: Mon Nov 24, 2014 9:40 pm
Contact:

Re: Friday Facts #155 - Settling into fall

Post by GeoStyx »

I am so excited for .15!!
Those new graphics are amazing.
I love all of you <3

Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3 :) :)
Post Reply

Return to “News”