Friday Facts #155 - Settling into fall

Regular reports on Factorio development.

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brunzenstein
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Re: Friday Facts #155 - Settling into fall

Post by brunzenstein »

The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?

woytaz
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Re: Friday Facts #155 - Settling into fall

Post by woytaz »

Have you tried std::unordered_map? Or do you really need the sorting? If you tried it, care to share the result in comparison with the other two?

Pe334
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Re: Friday Facts #155 - Settling into fall

Post by Pe334 »

Are their any plans to integrate somthing like Teamspeak in this game or an integrated Teamspeak-Overlay?

Btw nice pumps&pip

See you ...
Last edited by Pe334 on Fri Sep 09, 2016 6:11 pm, edited 1 time in total.

RiotGearEpsilon
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Re: Friday Facts #155 - Settling into fall

Post by RiotGearEpsilon »

Will we still need 5 parallel pumps in order to fully saturate a pipe?

keyboardhack
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Re: Friday Facts #155 - Settling into fall

Post by keyboardhack »

Amazing optimizations. This will allow people to make even more amazing combinator setups!
Waste of bytes : P

Mengmoshu
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Re: Friday Facts #155 - Settling into fall

Post by Mengmoshu »

What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.

orzelek
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Re: Friday Facts #155 - Settling into fall

Post by orzelek »

New graphics is amazing :D
Can't wait to get my hands on it (8GB VRAM GPU awaits).

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V453000
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Re: Friday Facts #155 - Settling into fall

Post by V453000 »

Mengmoshu wrote:What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.
I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like. :)

Ratzap
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Re: Friday Facts #155 - Settling into fall

Post by Ratzap »

Those pipes and pumps are delightful, well done art team.

I played a few rounds of the challenge but it was all very hectic and exhausting for an older chap like me. Support for scenarios is great though and I hope to see a lot more in the future. With surfaces, multiple starting points and teams, the tools exist for modders to go nuts.

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Re: Friday Facts #155 - Settling into fall

Post by Fortanono »

V453000 wrote:
keyboardhack wrote:Amazing optimizations. This will allow people to make even more amazing combinator setups!
I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like. :)
You quoted the wrong post ya dingus! ;)

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V453000
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Re: Friday Facts #155 - Settling into fall

Post by V453000 »

Yeah, sorry, already fixed :D

Bi0nicM4n
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Re: Friday Facts #155 - Settling into fall

Post by Bi0nicM4n »

Hm. New pump definitely looks amazing, but as it's 2x1 tiles now, can we paste it on regular pipes as with earlier pump?

KrzysD
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Re: Friday Facts #155 - Settling into fall

Post by KrzysD »

the pipes and pump are the most delicious eye candy I've seen in a LONG time! and the optimization, a lot of other indie game devs could learn a lot from you guys!

TheWombatGuru
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Re: Friday Facts #155 - Settling into fall

Post by TheWombatGuru »

brunzenstein wrote:The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?
What bout the wiki?

Drizak
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Re: Friday Facts #155 - Settling into fall

Post by Drizak »

The new pipes and specially the pumps are just awesome, congrats!

Xeteth
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Re: Friday Facts #155 - Settling into fall

Post by Xeteth »

Oh wow, I'm glad my build was of use in optimising! Amazing stuff as always devs :)

cva
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Re: Friday Facts #155 - Settling into fall

Post by cva »

Hi,
at your image:
Pipes.png
Pipes.png (202.38 KiB) Viewed 5460 times
Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?

cva

Albert
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Re: Friday Facts #155 - Settling into fall

Post by Albert »

cva wrote:Hi,
at your image:
Pipes.png
Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?

cva
: )

This is a preview, it's aimed to show all the positions of the pipes,
no bugs, no worries. (yet?)

GeoStyx
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Re: Friday Facts #155 - Settling into fall

Post by GeoStyx »

I am so excited for .15!!
Those new graphics are amazing.
I love all of you <3

Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3 :) :)

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