Friday Facts #155 - Settling into fall

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brunzenstein
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Re: Friday Facts #155 - Settling into fall

Post by brunzenstein » Fri Sep 09, 2016 6:07 pm

The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?

woytaz
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Re: Friday Facts #155 - Settling into fall

Post by woytaz » Fri Sep 09, 2016 6:10 pm

Have you tried std::unordered_map? Or do you really need the sorting? If you tried it, care to share the result in comparison with the other two?

Pe334
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Re: Friday Facts #155 - Settling into fall

Post by Pe334 » Fri Sep 09, 2016 6:10 pm

Are their any plans to integrate somthing like Teamspeak in this game or an integrated Teamspeak-Overlay?

Btw nice pumps&pip

See you ...
Last edited by Pe334 on Fri Sep 09, 2016 6:11 pm, edited 1 time in total.

RiotGearEpsilon
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Re: Friday Facts #155 - Settling into fall

Post by RiotGearEpsilon » Fri Sep 09, 2016 6:10 pm

Will we still need 5 parallel pumps in order to fully saturate a pipe?

keyboardhack
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Re: Friday Facts #155 - Settling into fall

Post by keyboardhack » Fri Sep 09, 2016 6:11 pm

Amazing optimizations. This will allow people to make even more amazing combinator setups!
Waste of bytes : P

Mengmoshu
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Re: Friday Facts #155 - Settling into fall

Post by Mengmoshu » Fri Sep 09, 2016 6:17 pm

What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.

orzelek
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Re: Friday Facts #155 - Settling into fall

Post by orzelek » Fri Sep 09, 2016 6:23 pm

New graphics is amazing :D
Can't wait to get my hands on it (8GB VRAM GPU awaits).

V453000
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Re: Friday Facts #155 - Settling into fall

Post by V453000 » Fri Sep 09, 2016 6:28 pm

Mengmoshu wrote:What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.
I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like. :)

Ratzap
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Re: Friday Facts #155 - Settling into fall

Post by Ratzap » Fri Sep 09, 2016 6:28 pm

Those pipes and pumps are delightful, well done art team.

I played a few rounds of the challenge but it was all very hectic and exhausting for an older chap like me. Support for scenarios is great though and I hope to see a lot more in the future. With surfaces, multiple starting points and teams, the tools exist for modders to go nuts.

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Re: Friday Facts #155 - Settling into fall

Post by Fortanono » Fri Sep 09, 2016 6:33 pm

V453000 wrote:
keyboardhack wrote:Amazing optimizations. This will allow people to make even more amazing combinator setups!
I don't personally know, but I would guess the same as with turrets when going from 0.11 to 0.12 - both pumps will be there, the graphics will just look broken as they will be partially on top of each other.That way the save compatibility is technically kept, and you can fix it if you like. :)
You quoted the wrong post ya dingus! ;)

V453000
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Re: Friday Facts #155 - Settling into fall

Post by V453000 » Fri Sep 09, 2016 6:34 pm

Yeah, sorry, already fixed :D

Bi0nicM4n
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Re: Friday Facts #155 - Settling into fall

Post by Bi0nicM4n » Fri Sep 09, 2016 6:39 pm

Hm. New pump definitely looks amazing, but as it's 2x1 tiles now, can we paste it on regular pipes as with earlier pump?

KrzysD
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Re: Friday Facts #155 - Settling into fall

Post by KrzysD » Fri Sep 09, 2016 6:42 pm

the pipes and pump are the most delicious eye candy I've seen in a LONG time! and the optimization, a lot of other indie game devs could learn a lot from you guys!

TheWombatGuru
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Re: Friday Facts #155 - Settling into fall

Post by TheWombatGuru » Fri Sep 09, 2016 6:43 pm

brunzenstein wrote:The new Pump and HD pipes are a pice of art - thank you indeed.
When it will come true?
And what about the WIKI?
What bout the wiki?

Drizak
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Re: Friday Facts #155 - Settling into fall

Post by Drizak » Fri Sep 09, 2016 6:58 pm

The new pipes and specially the pumps are just awesome, congrats!

Xeteth
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Re: Friday Facts #155 - Settling into fall

Post by Xeteth » Fri Sep 09, 2016 7:04 pm

Oh wow, I'm glad my build was of use in optimising! Amazing stuff as always devs :)

cva
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Re: Friday Facts #155 - Settling into fall

Post by cva » Fri Sep 09, 2016 7:06 pm

Hi,
at your image:
Pipes.png
Pipes.png (202.38 KiB) Viewed 4393 times
Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?

cva

Albert
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Re: Friday Facts #155 - Settling into fall

Post by Albert » Fri Sep 09, 2016 7:17 pm

cva wrote:Hi,
at your image:
Pipes.png
Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?

cva
: )

This is a preview, it's aimed to show all the positions of the pipes,
no bugs, no worries. (yet?)

GeoStyx
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Re: Friday Facts #155 - Settling into fall

Post by GeoStyx » Fri Sep 09, 2016 7:21 pm

I am so excited for .15!!
Those new graphics are amazing.
I love all of you <3

Thank you for making the game I got up at 3:40am to play for a few hours before work today! <3 :) :)

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