Friday Facts #138 - Better Circuit Network III

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Friday Facts #138 - Better Circuit Network III

Post by Twinsen » Fri May 13, 2016 3:01 pm

More info about the circuit network
https://www.factorio.com/blog/post/fff-138

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Re: Friday Facts #138 - Better Circuit Network III

Post by nobodx » Fri May 13, 2016 3:20 pm

Page is loading for me, (except the 2 images). the circuit-changes sounds cool. and congratulations to the 2 Awards ;)

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Re: Friday Facts #138 - Better Circuit Network III

Post by Jonathan88 » Fri May 13, 2016 3:24 pm

Congratulations on the awards!!! :D :D
You deserve them!
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Re: Friday Facts #138 - Better Circuit Network III

Post by DaveMcW » Fri May 13, 2016 3:24 pm

Read inserter hand contents! Image

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Re: Friday Facts #138 - Better Circuit Network III

Post by ratchetfreak » Fri May 13, 2016 3:24 pm

  • Accumulator is connectable to the circuit network. It sends it's charge level as a percentage.
  • Requester chest's requested items can be set automatically from the circuit network.
  • Smart inserter can have it's filters set automatically from the circuit network.
much requested features :)

Additionally for train stations there should be a "trigger departure". and detect train arrival pulse/hold (for when empty trains arrive).

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Re: Friday Facts #138 - Better Circuit Network III

Post by fishycat » Fri May 13, 2016 3:35 pm

grats for the two pacmans :D they are well deserved. now with all this news and a "soon" in my head for the 0.13 release i really got more impatient!

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Re: Friday Facts #138 - Better Circuit Network III

Post by Originus » Fri May 13, 2016 3:36 pm

congratulations to the awards, you deserved it!

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Re: Friday Facts #138 - Better Circuit Network III

Post by terror_gnom » Fri May 13, 2016 3:37 pm

Nice one :D Congrats to the Awards and I realy like the changes :) *thumpsup*

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Re: Friday Facts #138 - Better Circuit Network III

Post by Rhamphoryncus » Fri May 13, 2016 3:40 pm

More virtual signals.
Does that include a count of bot types? It would be useful trying to build to a specific bot count as well as when automatically upgrading bot types in mods.

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Re: Friday Facts #138 - Better Circuit Network III

Post by Zeblote » Fri May 13, 2016 3:47 pm

So the smart inserter doesn't get removed?

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Re: Friday Facts #138 - Better Circuit Network III

Post by Hindenobyl » Fri May 13, 2016 3:49 pm

I see nothing but good things in this one. Congratulations on the well deserved awards.

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Re: Friday Facts #138 - Better Circuit Network III

Post by Heli » Fri May 13, 2016 3:56 pm

Congratulations on the awards you deserved them. Circuit network needed some work and improvement and i am happy to see you are doing it :ugeek: .

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Re: Friday Facts #138 - Better Circuit Network III

Post by Proxy » Fri May 13, 2016 3:57 pm

The Circuit Network just gets more useful with every new FFF!
man, can't wait to try to build a Display that shows what i am short of.
or the Logistics Pipes System (which is not the best in MMC) to automatically Craft stuff. as counting will mostlikly be easier with 0.13! :lol:
Let's just wait til the Age of Iron Stars

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Re: Friday Facts #138 - Better Circuit Network III

Post by AnarCon » Fri May 13, 2016 4:02 pm

congrats on the reward, well deserved :) looking forward to 13

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Re: Friday Facts #138 - Better Circuit Network III

Post by Xterminator » Fri May 13, 2016 4:25 pm

First off, congratulations on the awards they are awesome and certainly well deserved! :D

Although I don't use Circuit Networks a ton right now, all these changes seem awesome and might prompt me to learn more and start using the Circuit Network more. Especially now that Belts and stuff can be connected it would be cool to see the actual throughput of a belt tile or multiple ones. Haha
Image Image Image

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Re: Friday Facts #138 - Better Circuit Network III

Post by brunzenstein » Fri May 13, 2016 4:28 pm

Congratulations to the well deserved prices ( Many more to come certainly) and for the upcoming feature mentioned in #138:
thank you indeed

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Re: Friday Facts #138 - Better Circuit Network III

Post by Satis » Fri May 13, 2016 4:49 pm

Zeblote wrote:So the smart inserter doesn't get removed?
I believe that the old green smart inserter will be replaced with the new purple one.
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network

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Re: Friday Facts #138 - Better Circuit Network III

Post by magals » Fri May 13, 2016 4:51 pm

on / off constant combinator in manual switch? wtf. better signal using

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Re: Friday Facts #138 - Better Circuit Network III

Post by GodricSeer » Fri May 13, 2016 5:11 pm

Mining drill - read the amount of resources remaining, read the Pumpjack resources per minute
This sounds like it will be an awesome update. Will mining drills work like pumpjacks (and handle the fact that they are over more than one resource entity) if we install something like endless resources?

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Re: Friday Facts #138 - Better Circuit Network III

Post by RackAttack » Fri May 13, 2016 5:39 pm

Satis wrote:
Zeblote wrote:So the smart inserter doesn't get removed?
I believe that the old green smart inserter will be replaced with the new purple one.
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network
Don't think that's quite true. As I undersand it, the logistics tab won't become available until you research logistics, but the green smart inserter will be available before that and will have its item filtering ability without logistics researched. Other inserters (orange/blue) will not have item filtering abilities, even with logistics researched. Whether or not the new rapid/batch/bulk (purple) inserter will have item filtering is unclear AFAIK, but it's possible I missed it.

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