Friday Facts #93 - Furious Finish

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Friday Facts #93 - Furious Finish

Post by slpwnd » Fri Jul 03, 2015 2:51 pm

The 0.12.0 release has been postponed by a week. We are still in the playtesting. Read more at http://factorio.com/blog/post/fff-93

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Re: Friday Facts #93 - Furious Finish

Post by Gandalf » Fri Jul 03, 2015 2:59 pm

Guys, asteroids are in a stable orbit. The rocks that occasionally crash into offices are called meteorites. Or pavement stones, if there is some rioting going on, but I'm sure no responsible rioter would do that to the creators of an awesome game like Factorio.
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Re: Friday Facts #93 - Furious Finish

Post by kiba » Fri Jul 03, 2015 3:04 pm

As a player, the wait is just agonizing! I know you guys are keeping up the good work though.

What are the developers' thought on rolling releases ala Firefox and Chrome?

As a player, I love to see more frequent releases, but on the other hand the reward must be smaller because they don't pile on due to rolling releases. Ultimately though, I just want moooooaaaaar stuff.
Last edited by kiba on Fri Jul 03, 2015 3:05 pm, edited 1 time in total.

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Re: Friday Facts #93 - Furious Finish

Post by Oxyd » Fri Jul 03, 2015 3:05 pm

Gandalf wrote:Guys, asteroids are in a stable orbit. The rocks that occasionally crash into offices are called meteorites. Or pavement stones, if there is some rioting going on, but I'm sure no responsible rioter would do that to the creators of an awesome game like Factorio.
I suppose debris from a sufficiently violent car crash in the street below is also a possibility.

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Re: Friday Facts #93 - Furious Finish

Post by Gandalf » Fri Jul 03, 2015 3:10 pm

As long as you guys don't get attacked by biters and spitters…
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Re: Friday Facts #93 - Furious Finish

Post by wwdragon » Fri Jul 03, 2015 3:32 pm

I am also agonized by this one week delay and was hoping to try it all out today. :-s

Oh well, get it done right, rather then fast. :-)

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Re: Friday Facts #93 - Furious Finish

Post by thewd » Fri Jul 03, 2015 3:44 pm

Little proposal - maybe give 0.12 experimental version to modmakers so when it will be ready,our favorite mods already will be compatible ^^

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Re: Friday Facts #93 - Furious Finish

Post by Xterminator » Fri Jul 03, 2015 4:16 pm

Man I must admit I am disappointed that the release isn't today, but I would rather wait another week and have it done right. :) Super excited though! The part about ALT tabbing and resizing is a bit concerning though, sense personally I atl-tab all the time. :/
Does it happen every time, or just on occasion?
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Re: Friday Facts #93 - Furious Finish

Post by Rseding91 » Fri Jul 03, 2015 4:38 pm

Xterminator wrote:Man I must admit I am disappointed that the release isn't today, but I would rather wait another week and have it done right. :) Super excited though! The part about ALT tabbing and resizing is a bit concerning though, sense personally I atl-tab all the time. :/
Does it happen every time, or just on occasion?
It happens with specific graphic settings. The default ones I haven't had it happen once.
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Re: Friday Facts #93 - Furious Finish

Post by oLaudix » Fri Jul 03, 2015 5:07 pm

Image
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Re: Friday Facts #93 - Furious Finish

Post by Twinsen » Fri Jul 03, 2015 5:58 pm

Waiting for the release of 0.12 be like
Image

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Re: Friday Facts #93 - Furious Finish

Post by Utonium » Fri Jul 03, 2015 6:47 pm

Image

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Re: Friday Facts #93 - Furious Finish

Post by Jonathan88 » Fri Jul 03, 2015 9:23 pm

Update looks great guys (and girl :) )!
One question though - will I need to start a new world for it to see all the features?
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Re: Friday Facts #93 - Furious Finish

Post by Takezu » Fri Jul 03, 2015 10:53 pm

If you're using mods certainly, i think not one mod will be function.
With a pure base mape you could be lucky.

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Re: Friday Facts #93 - Furious Finish

Post by CharitableClas » Sat Jul 04, 2015 12:58 am

Looking good guys!! Anxiously awaiting the release over here in the States!

Also trying to get more players to play the game so I have people to play with...

I am using MoMods for factorio and I have to say I love the mods they are good ones.

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Re: Friday Facts #93 - Furious Finish

Post by safan » Sat Jul 04, 2015 7:37 am

Just count on playing a week or three on a new vanilla map until the bigger bugs are solved and the modders had time to adapt.
If there are maps you want to keep, take a lot of backups before loading them in 12

Good idea on expanding on the PR side :)

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Re: Friday Facts #93 - Furious Finish

Post by McGuten » Sat Jul 04, 2015 8:39 am

Utonium wrote:Image
I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?
Image

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Re: Friday Facts #93 - Furious Finish

Post by kovarex » Sat Jul 04, 2015 9:10 am

McGuten wrote: I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?
These are filters, you can set them up using the middle mouse button (or clear by control - middle mouse button).

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Re: Friday Facts #93 - Furious Finish

Post by mustav » Sat Jul 04, 2015 9:13 am

Twinsen wrote:Waiting for the release of 0.12 be like
Image
Aah take the time you need! Image

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Re: Friday Facts #93 - Furious Finish

Post by McGuten » Sat Jul 04, 2015 9:20 am

kovarex wrote:
McGuten wrote: I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?
These are filters, you can set them up using the middle mouse button (or clear by control - middle mouse button).
Only can be used in quickbars? or in chest found too?
Image

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