
And for the featured technology view: The terms "Queue" and "Queued" are too similar. I get the feeling that many players will look at the first few letters and not notice the distinction. Instead, have it say, "Available," and "In queue." Have the button to add to queue be in one of the corners (bottom-right?). Also, we'll need a button for queued items that says, "remove from queue."
Also: How can I change the order of items in the queue? For example, what do I do if I suddenly realize that I want to research Shotgun Shell Damage 2 before nightvision goggles?
Also as an aside for the blueprints: I agree that the buttons in the top right corner are not obvious. I'm glad that you're thinking about standardizing it. The idea is to look at a button and immediately figure out what it does. Currently, the buttons in the blueprint confirm screen do not live up to that standard.
I remember when I first played Factorio version 0.15 after getting used to 0.14. The difference was stunning. I predict that the experience will be the same when I play 0.17 for the first time.
Great work
