See, not to me. To me, I'd leave those "reject" Q modules in the cycle to create Legendaries as otherwise it'd slow the cycle in producing Legendaries, and would require more overhead from me manually to place them, then replace them.MeduSalem wrote: Fri Feb 23, 2024 9:50 pm That said there are totally other productions besides quality modules where it can make sense to put any rejects/excess modules there temporarily, because you are going to use up those items anyway rather than eventually having to destroy them.
Whatever potential cost savings elsewhere isn't worth it at that stage of the game.