I can't stop watching now...infinitehubgear wrote:I remember, the HD official mod was mentioned here.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](https://eu3.factorio.com/assets//img/blog/fff-64-steam-engine-high-resolution.gif)
I can't stop watching now...infinitehubgear wrote:I remember, the HD official mod was mentioned here.
It checks if there is only one signal from A+B+C, then S go "high", or if there is two of these signals at any combination excluding three of them, then Cout gets "high".FrozenOne wrote:And what does all that do?
It's an adder, it adds the 3 one-bit signals to a single 2-bit signal.Thunder wrote:It checks if there is only one signal from A+B+C, then S go "high", or if there is two of these signals at any combination excluding three of them, then Cout gets "high".FrozenOne wrote:And what does all that do?
Or thats how i understand that
Code: Select all
A B C | C S
0 0 0 | 0 0
0 0 1 | 0 1 -- 0 + 0 + 1 = 1
0 1 0 | 0 1
0 1 1 | 1 0 -- 0 + 1 + 1 = 2 = 1 0
1 0 0 | 0 1
1 0 1 | 1 0
1 1 0 | 1 0
1 1 1 | 1 1 -- 1 + 1 + 1 = 3 = 1 1
You then need to pull out the units and the twos to get the result. Or just cross the wires (all outputs are summed)DaveMcW wrote:Or you could just do this:
Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolution speaks for itself."Cordylus wrote:I can't stop watching now...infinitehubgear wrote:I remember, the HD official mod was mentioned here.![]()
Just remember that double the resolution means 4x the pixels(and memory)Zeblote wrote:Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolution speaks for itself."Cordylus wrote:I can't stop watching now...infinitehubgear wrote:I remember, the HD official mod was mentioned here.![]()
So that is only 2 times the normal resolution? That means I'll have enough VRAM for the whole game at this quality! I want it for everything !!
Well, the system requirements say it currently needs 512MB, so those 2GB should fit in 6!starholme wrote:Just remember that double the resolution means 4x the pixels(and memory)Zeblote wrote:Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolution speaks for itself."Cordylus wrote:I can't stop watching now...infinitehubgear wrote:I remember, the HD official mod was mentioned here.![]()
[img ]https://eu3.factorio.com/assets//img/bl ... lution.gif[/img]
So that is only 2 times the normal resolution? That means I'll have enough VRAM for the whole game at this quality! I want it for everything !!
10x10 sprite = 100pixels
20x20 sprite = 400pixels
I'm afraid the system requirements actually displayed are a little outdatedZeblote wrote:Well, the system requirements say it currently needs 512MB, so those 2GB should fit in 6!
Could even do with triple resolution
or an overlay when having a red/green wire in your hand or when hovering over a combinator that highlights the wires in a good contrast.Golnor wrote:A few points.
1. Somebody here said something about red/green wires being bad for color-blind people. Which I agree with. However, I don't think that a global change from red/green is a good idea, and adding a core way to change wire color might be a lot of work. So, I would like to bring this problem to the attention of modders, in hopes that one of them creates a wire recolor mod.
Well, what are the actual requirements?Koub wrote:I'm afraid the system requirements actually displayed are a little outdatedZeblote wrote:Well, the system requirements say it currently needs 512MB, so those 2GB should fit in 6!
Could even do with triple resolution
Blueprints only help once you've made the layout for the first time, and only help if you're going to be reusing a specific layout. Also, if you're trying to connect a circuit network over any kind of distance, there's no quick way to wire up a long series of power poles, like you might find in connecting a main base to a remote train station.ssilk wrote:Jarin wrote:Nifty items and all... but I think the programmers need to remember that the majority of their players... aren't programmers. Some less-complicated applications might be nice?I'm sure that we will in the end have blueprints, in form of a mod or a bp-string, and you need only to put the wire into the right ends. That are things, which are just have practical use, like a regulator, some step-by-step controllers and so on. There are hundreds of electronic IC's (http://en.wikipedia.org/wiki/Integrated_circuit), that can be rebuilt. See list: http://en.wikipedia.org/wiki/List_of_74 ... d_circuitsNemoricus wrote:I'm finding it hard to get excited about this, I'm afraid, because it means dealing with wires, which are one of the most tedious, time-consuming, and error-prone tasks in the game. If there was a way to more quickly and cleanly place red/green wire, I'd find this more useful, but if you still have to connect each wire to each item individually, I think I'm just going to end up ignoring what would otherwise be a very useful feature.
And there are many more.
Remembers me of the lost race of making raster images (PNG) ever bigger to allow better zoom levels/details for images, where a vector image (SVG) could provide endless zoom while retaining the sharpness and details.Zeblote wrote:Well, the system requirements say it currently needs 512MB, so those 2GB should fit in 6!starholme wrote:Just remember that double the resolution means 4x the pixels(and memory)Zeblote wrote:Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolution speaks for itself."Cordylus wrote:I can't stop watching now...infinitehubgear wrote:I remember, the HD official mod was mentioned here.![]()
[img ]https://eu3.factorio.com/assets//img/bl ... lution.gif[/img]
So that is only 2 times the normal resolution? That means I'll have enough VRAM for the whole game at this quality! I want it for everything !!
10x10 sprite = 100pixels
20x20 sprite = 400pixels
Could even do with triple resolution