Or, seems we're talking about higher quality items here, store em till you can use em.
Friday Facts #375 - Quality
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Re: Friday Facts #375 - Quality
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Re: Friday Facts #375 - Quality
Absolutely.FuryoftheStars wrote: βSun Nov 19, 2023 5:33 pmOr, seems we're talking about higher quality items here, store em till you can use em.
The best of what quality offers will come from the longer games using it. I'm sure I'll have stockpiles of all sorts of items of various quality, either to be used in later horizontal expansion, or for future quality runs once I have all of the other prerequisites of the appropriate quality as well.
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Re: Friday Facts #375 - Quality
Don't produce them without a plan.Ranakastrasz wrote: βSun Nov 19, 2023 12:30 amWhat are you supposed to do with the occasional higher quality materials you can't match with others?
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Re: Friday Facts #375 - Quality
I mean both when you end up with a bad ratio of quality components, and moreso that there is a small chance of getting an even higher quality. If you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?computeraddict wrote: βSun Nov 19, 2023 11:45 pmDon't produce them without a plan.Ranakastrasz wrote: βSun Nov 19, 2023 12:30 amWhat are you supposed to do with the occasional higher quality materials you can't match with others?
Quality, being random instead of deterministic like productivity, is way harder to plan for, unless you are already doing tons of it, because law of large numbers.
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Re: Friday Facts #375 - Quality
Up to you. Use them now, and sacrifice the extra level of quality that was a 'freebie' anyway; or as already suggested, stash them against the time when you will actively be wanting the better items.Ranakastrasz wrote: βMon Nov 20, 2023 12:12 amIf you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?
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Re: Friday Facts #375 - Quality
yep, But that is why I was objecting to the "dont overproduce" argument. You don't even have control over that overproduction past a certain point, and certainly don't have control over it tiering up twice, so I wanted to make sure there was a thing to do with items that got overtiered. The whole "This part's quality is too high, I actually can't physically use it as part of an inferior product, making it worthless" thing was my concern.Khagan wrote: βMon Nov 20, 2023 5:41 amUp to you. Use them now, and sacrifice the extra level of quality that was a 'freebie' anyway; or as already suggested, stash them against the time when you will actively be wanting the better items.Ranakastrasz wrote: βMon Nov 20, 2023 12:12 amIf you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?
Sure, its probably a minimal issue, but eh, its not out yet, and that part wasn't clarified yet.
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Re: Friday Facts #375 - Quality
The chances of "overtiering" are small, but applies to everything. So it won't take long to get enough "overtiered" items to make the higher quality product. Your end goal, ultimately, will be making everything (edit: quality related) as Q5, anyway, so it's never going to be "worthless". There's also nothing in place from preventing you from using it or recycling it anyway, either. So you have 3 options on what to do with it:Ranakastrasz wrote: βMon Nov 20, 2023 3:37 pmyep, But that is why I was objecting to the "dont overproduce" argument. You don't even have control over that overproduction past a certain point, and certainly don't have control over it tiering up twice, so I wanted to make sure there was a thing to do with items that got overtiered. The whole "This part's quality is too high, I actually can't physically use it as part of an inferior product, making it worthless" thing was my concern.Khagan wrote: βMon Nov 20, 2023 5:41 amUp to you. Use them now, and sacrifice the extra level of quality that was a 'freebie' anyway; or as already suggested, stash them against the time when you will actively be wanting the better items.Ranakastrasz wrote: βMon Nov 20, 2023 12:12 amIf you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in?
Sure, its probably a minimal issue, but eh, its not out yet, and that part wasn't clarified yet.
- Use it
- Store it
- Recycle it
Last edited by FuryoftheStars on Mon Nov 20, 2023 11:36 pm, edited 1 time in total.
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Re: Friday Facts #375 - Quality
I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: βMon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
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Re: Friday Facts #375 - Quality
It'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...Koub wrote: βMon Nov 20, 2023 8:31 pmI doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: βMon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
Re: Friday Facts #375 - Quality
I think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modulescomputeraddict wrote: βMon Nov 20, 2023 9:40 pmIt'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...Koub wrote:I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: βMon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
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Re: Friday Facts #375 - Quality
There's a breakpoint where the marginal increase in productivity is outweighed by the benefit of using a different module. This can already be seen in miners with high levels of mining productivity, where speed modules become more attractive than a little extra productivity.Axs1 wrote: βMon Nov 20, 2023 9:55 pmI think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modulescomputeraddict wrote: βMon Nov 20, 2023 9:40 pmIt'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...
Re: Friday Facts #375 - Quality
Mistake:computeraddict wrote: βMon Nov 20, 2023 10:05 pmThere's a breakpoint where the marginal increase in productivity is outweighed by the benefit of using a different module. This can already be seen in miners with high levels of mining productivity, where speed modules become more attractive than a little extra productivity.Axs1 wrote: βMon Nov 20, 2023 9:55 pmI think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modulescomputeraddict wrote: βMon Nov 20, 2023 9:40 pmIt'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later...
I think it wouldn't change much, it's like putting
Since there is a 300% limit, for the late game, the productivity modules for the item that has the productivity research become useless.
although before it reaches the limit, I found that the most optimal thing is to use 1 productivity module and 3 quality modules
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Re: Friday Facts #375 - Quality
Apologies for the misunderstanding, my intention here was in reference to everything that you make as a higher quality item, not everything everything (if that helps clarify it).Koub wrote: βMon Nov 20, 2023 8:31 pmI doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is crucial (stuff for the space platform, weapons and armor, ...). Everything Q5 is supposed to be overkill and a waste of resources for most things.FuryoftheStars wrote: βMon Nov 20, 2023 4:08 pmYour end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless"
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