Friday Facts #372 - 2022 recap
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- Burner Inserter
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Re: Friday Facts #372 - 2022 recap
Guys, you will update the assembly machine models, as you built earlier, so that each level of the assembly machine would have a unique sprite, and not just a box, without a door into which the manipulator loads items. Do you also plan to add large storage bins like in mods. It's an obvious thing, I don't understand why it's not in the original game.
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- Smart Inserter
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Re: Friday Facts #372 - 2022 recap
Because the large storage bins cause ups loss. There's threads on the subject....liron_aramas wrote: βThu Apr 06, 2023 5:38 pmDo you also plan to add large storage bins like in mods. It's an obvious thing, I don't understand why it's not in the original game.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles
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- Burner Inserter
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Re: Friday Facts #372 - 2022 recap
guys, they ask for everyone, when will you give us news on the DLC, a lot of time has already passed, at least for something, maybe at least for Easter. Oh please!)))
Re: Friday Facts #372 - 2022 recap
Any little sneak preview would be awesome! I don't care how small or trivial, just something to keep us going for another few months! 

Re: Friday Facts #372 - 2022 recap
I would like to know how long after the release of the expansion pack the expansion for the switch will come. I play crossover with my friend. I hope it doesn't take that long.
Good luck and god bless you developers from a German switch player.

Good luck and god bless you developers from a German switch player.

Re: Friday Facts #372 - 2022 recap
even if is a tunned version of an unspecified mod made by Earendellacika2000 wrote: βFri Mar 31, 2023 12:14 pmPlease, dear developers, we desperately need a 2023 first quarter recap... the silence is deafening!!


Re: Friday Facts #372 - 2022 recap
Same here, coming to the factorio website every week to check for any updates!! Please just let us now that you're alivelacika2000 wrote: βFri Mar 31, 2023 12:14 pmPlease, dear developers, we desperately need a 2023 first quarter recap... the silence is deafening!!

Re: Friday Facts #372 - 2022 recap
on the FB group I found a post that 2 players moved factorio to ue5.. I think it's worth contacting them and hiring them https://youtu.be/01qux-5Qx_Y
Re: Friday Facts #372 - 2022 recap
Partyzant wrote: βTue May 16, 2023 6:13 amon the FB group I found a post that 2 players moved factorio to ue5.. I think it's worth contacting them and hiring them https://youtu.be/01qux-5Qx_Y
It seems that there is no game but a way to 3D watch an exported factorio base.Fue5Base FAQ wrote:Is there any gameplay?
No. All you can do is to fly around your base and toy around with existing assets [...]
Anyway, there is a lot of hardwork done, and the video looks amazing.
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- Smart Inserter
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Re: Friday Facts #372 - 2022 recap
The issue isn't "idea stealing". The primary cited reason that I'm aware of is they don't want to build hype for a feature that they then cut for other reasons. The other is that, believe it or not, writing the FFFs actually take a lot of time. Time that they could be spending working on development.
Don't get me wrong, I'd like to see some more updates, too, even if just quarterly, but I don't think (and I'm meaning this more generally than you specifically) folks constantly posting in here pestering, threatening, crying, etc, for information is really to going to help matters any.

Have you checked out other sections of the forums recently? They're still replying to things in Ideas & Suggestions as well as the Bug section, marking things as fixed, asking for more information, marking other things as fixed for 1.2, etc. There have even been a couple names in recent times that have gone from the normal forum user orange to developer purple. Also, as I understand it, a large portion of the community has moved to Discord. It's possible the devs post more in there (I haven't joined Discord for Factorio, yet, as personally I prefer forum format over jumbled chat channels, so I don't actually know the devs' activity levels there).
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles