Friday Facts #372 - 2022 recap

Regular reports on Factorio development.
liron_aramas
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Re: Friday Facts #372 - 2022 recap

Post by liron_aramas »

Guys, you will update the assembly machine models, as you built earlier, so that each level of the assembly machine would have a unique sprite, and not just a box, without a door into which the manipulator loads items. Do you also plan to add large storage bins like in mods. It's an obvious thing, I don't understand why it's not in the original game.

FuryoftheStars
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Re: Friday Facts #372 - 2022 recap

Post by FuryoftheStars »

liron_aramas wrote: ↑
Thu Apr 06, 2023 5:38 pm
Do you also plan to add large storage bins like in mods. It's an obvious thing, I don't understand why it's not in the original game.
Because the large storage bins cause ups loss. There's threads on the subject....
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

liron_aramas
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Re: Friday Facts #372 - 2022 recap

Post by liron_aramas »

guys, they ask for everyone, when will you give us news on the DLC, a lot of time has already passed, at least for something, maybe at least for Easter. Oh please!)))

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Re: Friday Facts #372 - 2022 recap

Post by pointa2b »

Any little sneak preview would be awesome! I don't care how small or trivial, just something to keep us going for another few months! 8-)

LiveinGod
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Re: Friday Facts #372 - 2022 recap

Post by LiveinGod »

I would like to know how long after the release of the expansion pack the expansion for the switch will come. I play crossover with my friend. I hope it doesn't take that long. :D

Good luck and god bless you developers from a German switch player. :arrow:

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Re: Friday Facts #372 - 2022 recap

Post by Eternal »

lacika2000 wrote: ↑
Fri Mar 31, 2023 12:14 pm
Please, dear developers, we desperately need a 2023 first quarter recap... the silence is deafening!!
even if is a tunned version of an unspecified mod made by Earendel :D ... noone will steal your ideas anymore... satisfactory , DSP... is done, just give us , like u always did, some alfa :D we will buy the DLC anyway , thats just silly...

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Re: Friday Facts #372 - 2022 recap

Post by jelinekp »

lacika2000 wrote: ↑
Fri Mar 31, 2023 12:14 pm
Please, dear developers, we desperately need a 2023 first quarter recap... the silence is deafening!!
Same here, coming to the factorio website every week to check for any updates!! Please just let us now that you're alive :D

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Re: Friday Facts #372 - 2022 recap

Post by Partyzant »

on the FB group I found a post that 2 players moved factorio to ue5.. I think it's worth contacting them and hiring them https://youtu.be/01qux-5Qx_Y

Abarel
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Re: Friday Facts #372 - 2022 recap

Post by Abarel »

Partyzant wrote: ↑
Tue May 16, 2023 6:13 am
on the FB group I found a post that 2 players moved factorio to ue5.. I think it's worth contacting them and hiring them https://youtu.be/01qux-5Qx_Y
Fue5Base FAQ wrote:Is there any gameplay?
No. All you can do is to fly around your base and toy around with existing assets [...]
It seems that there is no game but a way to 3D watch an exported factorio base.

Anyway, there is a lot of hardwork done, and the video looks amazing.

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Re: Friday Facts #372 - 2022 recap

Post by FuryoftheStars »

Eternal wrote: ↑
Thu Apr 20, 2023 8:59 pm
noone will steal your ideas anymore...
The issue isn't "idea stealing". The primary cited reason that I'm aware of is they don't want to build hype for a feature that they then cut for other reasons. The other is that, believe it or not, writing the FFFs actually take a lot of time. Time that they could be spending working on development.

Don't get me wrong, I'd like to see some more updates, too, even if just quarterly, but I don't think (and I'm meaning this more generally than you specifically) folks constantly posting in here pestering, threatening, crying, etc, for information is really to going to help matters any. :D
jelinekp wrote: ↑
Mon May 15, 2023 7:56 am
Please just let us now that you're alive :D
Have you checked out other sections of the forums recently? They're still replying to things in Ideas & Suggestions as well as the Bug section, marking things as fixed, asking for more information, marking other things as fixed for 1.2, etc. There have even been a couple names in recent times that have gone from the normal forum user orange to developer purple. Also, as I understand it, a large portion of the community has moved to Discord. It's possible the devs post more in there (I haven't joined Discord for Factorio, yet, as personally I prefer forum format over jumbled chat channels, so I don't actually know the devs' activity levels there).
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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