![Surprised :o](./images/smilies/icon_e_surprised.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
i want t-shirts too, i bet you will sale all t-shirt before end of week!
![Laughing :lol:](./images/smilies/icon_lol.gif)
My guess will be before the end of the day that they will put the store onlineaRatNamedSammy wrote:i want t-shirts too, i bet you will sale all t-shirt before end of week!
What would the player do after getting the shots off and having half the map chase after them?promaty wrote:How will this be balanced? What is preventing a player from carrying artillery wagon in their own inventory and just placing it wherever with 3 rail segments?
Well, not build the train at all, obviously. Remember the artillery train should feel like an upgrade not an expensive mistakehoho wrote:...
I also hope that the "agro range" of the train is big. Perhaps even bigger than the shooting range of the train. With that, the train wouldn't be quite the "i win" option some seem to think. Having alien bases from, say 700 tile radius send *all* their biters at you isn't really that easy to deal with.
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What would the player do after getting the shots off and having half the map chase after them?
1) Drive a car into enemy territoryhoho wrote:What would the player do after getting the shots off and having half the map chase after them?promaty wrote:How will this be balanced? What is preventing a player from carrying artillery wagon in their own inventory and just placing it wherever with 3 rail segments?