Friday Facts #185 - Progress report
Re: Friday Facts #185 - Progress report
"There are still a hundred minor features I could talk about in these FFF posts, but this close to release, I would rather not spoil the surprise. "
I'm drooling already!
I'm drooling already!
- SeigneurAo
- Long Handed Inserter
- Posts: 57
- Joined: Tue Oct 18, 2016 11:13 am
- Contact:
Re: Friday Facts #185 - Progress report
"This close to release"
Such tease.
Such tease.
Re: Friday Facts #185 - Progress report
About those little details you mentioned... We will get a full changelog of all changes for 0.15.0? Anyways, the shader for the nightvision is looking really nice. What do the little symbols under the tutorials mean?
-
- Filter Inserter
- Posts: 478
- Joined: Sat Aug 23, 2014 11:43 pm
- Contact:
- y.petremann
- Filter Inserter
- Posts: 419
- Joined: Mon Mar 17, 2014 4:24 pm
- Contact:
Re: Friday Facts #185 - Progress report
Welcome Ernestas
Nightvision is 20% cooler
Nightvision is 20% cooler
-
- Inserter
- Posts: 47
- Joined: Fri Mar 17, 2017 9:19 pm
- Contact:
Re: Friday Facts #185 - Progress report
Great Work! Its always fun and stressful time this close to a release date. Keep up the hard effort!
-
- Filter Inserter
- Posts: 681
- Joined: Sat Jun 06, 2015 2:23 am
- Contact:
Re: Friday Facts #185 - Progress report
That's great. So we can expect an experimental release this weekend
I would love to play 0.15 this weekend even if it has some gameplay bugs.
I would love to play 0.15 this weekend even if it has some gameplay bugs.
Re: Friday Facts #185 - Progress report
Nightvision now looks really good and I'll bother with it in 0.15 again, because it just look awfull in the past.
Re: Friday Facts #185 - Progress report
As stated in the FFF #183:factoriouzr wrote:That's great. So we can expect an experimental release this weekend
I would love to play 0.15 this weekend even if it has some gameplay bugs.
When we are ready to make a release, it will be either on a Monday or a Tuesday, to give ourselves some long working days to bugfix while the reports are fresh.
Re: Friday Facts #185 - Progress report
So what I wanted to say. So much more politely. Cheers!SeigneurAo wrote:"This close to release"
Such tease.
Re: Friday Facts #185 - Progress report
How does the alt-info work with the map vision, and how does it work in night vision/shaders?
Re: Friday Facts #185 - Progress report
Research/Technology required to support the tutorial concept?Masterfox wrote:What do the little symbols under the tutorials mean?
Re: Friday Facts #185 - Progress report
I wish we could try the new 0.15 as it is right now (bugs and all). I mean that's why we have the experimental build option right?
Re: Friday Facts #185 - Progress report
Nice to hear you guys are having fun!
Two questions, though -
1. Who's Denis?
2. Will the shaders be optional? Some of us use pretty crappy on-board GPUs, which I'm afraid won't be up for the task
Two questions, though -
1. Who's Denis?
2. Will the shaders be optional? Some of us use pretty crappy on-board GPUs, which I'm afraid won't be up for the task
Re: Friday Facts #185 - Progress report
FF#183 "we want at least a week of playtesting before considering the experimental release"
FF#185 "Internal playtesting kicked off early this week"
Sounds promising.
FF#185 "Internal playtesting kicked off early this week"
Sounds promising.
Re: Friday Facts #185 - Progress report
"This close to realease"
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
sooo, Next Friday?
that would be perfect... i got 5 free days at that weekend.
Friday off, Moneday off and Tuestday off
Re: Friday Facts #185 - Progress report
Hi
You mentioned the GPU
Is there a way to offload some of the CPU work to the GPU?
Or is it not practical/beneficial in Factorio?
https://www.centerspace.net/offloading- ... o-your-gpu
Thank you
You mentioned the GPU
Is there a way to offload some of the CPU work to the GPU?
Or is it not practical/beneficial in Factorio?
https://www.centerspace.net/offloading- ... o-your-gpu
Thank you
-
- Inserter
- Posts: 47
- Joined: Fri Mar 17, 2017 9:19 pm
- Contact:
Re: Friday Facts #185 - Progress report
This falls into the same category as multi-threading, while it can provide benefits it introduces massive complexity, which is bad when trying to minimize bugs.ili wrote:Hi
You mentioned the GPU
Is there a way to offload some of the CPU work to the GPU?
Or is it not practical/beneficial in Factorio?
Thank you
-
- Long Handed Inserter
- Posts: 67
- Joined: Fri Jan 02, 2015 11:46 pm
- Contact:
Re: Friday Facts #185 - Progress report
I will only say, I am INCREDIBLY happy with the way that night vision looks. The colorless but still visible look is absolutely beautiful.