Friday Facts #144 - The gfx report
Re: Friday Facts #144 - The gfx report
I was last week in Prag (for short holidays) ... really beautiful city.
And now im ready for Factorio 0.13
And now im ready for Factorio 0.13
-
- Long Handed Inserter
- Posts: 91
- Joined: Thu Oct 22, 2015 5:08 am
- Contact:
Re: Friday Facts #144 - The gfx report
gogogogogo! update NOW! (sorry, can't wait)
Re: Friday Facts #144 - The gfx report
i got tiiime, i can play FTB Unstable 1.9 in the meantime...
man i want Thaumcraft for it :/
man i want Thaumcraft for it :/
-
- Inserter
- Posts: 28
- Joined: Sat Aug 29, 2015 11:43 pm
- Contact:
Re: Friday Facts #144 - The gfx report
I think the devs should keep boats and airplanes (other modes of transport), and corresponding enemies, as an option for special later add-on for Factorio, to raise more money on development.Maja153 wrote: I approve, and it would surely be nice to see the ability to build boats and (at least) railway bridges.
Yes, and express belts wouldn't work in those biomes, because they require lubricant which freezes in winter. Biomes should have an actual effect on your factory.Bi0nicM4n wrote:Personally, I'd like to see some tundra and taiga biomes in Factorio. Lack of snow is somewhat disappointing.
Re: Friday Facts #144 - The gfx report
building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.
I imagine 4 times because : windows, linux, mac OS & serveur version...
I imagine 4 times because : windows, linux, mac OS & serveur version...
Re: Friday Facts #144 - The gfx report
nope ... it's because of various crashes during the build :-)fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.
I imagine 4 times because : windows, linux, mac OS & serveur version...
Re: Friday Facts #144 - The gfx report
my condolences
Re: Friday Facts #144 - The gfx report
Oh, so 4 hour build cycle successfully started 30 mins agocube wrote:nope ... it's because of various crashes during the buildfregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.
I imagine 4 times because : windows, linux, mac OS & serveur version...
no 0.13 in next 4 hours guys
Re: Friday Facts #144 - The gfx report
Compiler crashing or new bugs found?cube wrote:nope ... it's because of various crashes during the buildfregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.
I imagine 4 times because : windows, linux, mac OS & serveur version...
- TruePikachu
- Filter Inserter
- Posts: 978
- Joined: Sat Apr 09, 2016 8:39 pm
- Contact:
Re: Friday Facts #144 - The gfx report
"During the build"
It's going to be the compiler, linker, or possible test framework.
It's going to be the compiler, linker, or possible test framework.
-
- Fast Inserter
- Posts: 132
- Joined: Fri Jul 25, 2014 7:03 pm
- Contact:
Re: Friday Facts #144 - The gfx report
Why thank you! I'll have plenty of videos up in the coming days!ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Re: Friday Facts #144 - The gfx report
Mangledpork wrote:Why thank you! I'll have plenty of videos up in the coming days!ToxicTiger wrote:Guess I will have to watch Factorio Towns.
I thought there was one out.... nope maybe i just will have to watch it again
Re: Friday Facts #144 - The gfx report
what is Factorio Towns?JayReed wrote:Mangledpork wrote:Why thank you! I'll have plenty of videos up in the coming days!ToxicTiger wrote:Guess I will have to watch Factorio Towns.
I thought there was one out.... nope maybe i just will have to watch it again :P
(yes, i ask before i google... basic Mistake :P)
Re: Friday Facts #144 - The gfx report
Youtube series about a factorio play with many different specialized towns connected by railwayProxy wrote:
what is Factorio Towns?
(yes, i ask before i google... basic Mistake )
-
- Inserter
- Posts: 28
- Joined: Sat Aug 29, 2015 11:43 pm
- Contact:
Re: Friday Facts #144 - The gfx report
Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.Mangledpork wrote:Why thank you! I'll have plenty of videos up in the coming days!ToxicTiger wrote:Guess I will have to watch Factorio Towns.
I like trains.
Re: Friday Facts #144 - The gfx report
ToxicTiger wrote:Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.Mangledpork wrote:Why thank you! I'll have plenty of videos up in the coming days!ToxicTiger wrote:Guess I will have to watch Factorio Towns.
The only way to do it..
-
- Burner Inserter
- Posts: 14
- Joined: Sun May 15, 2016 7:47 pm
- Contact:
Re: Friday Facts #144 - The gfx report
I really like the ideas you pose perhaps maybe you could work on gui and Terrain maybe even work on allowing for more snowy terrain or terrain specific items.
-
- Fast Inserter
- Posts: 194
- Joined: Sat Apr 23, 2016 7:11 am
- Contact:
Re: Friday Facts #144 - The gfx report
Why is there almost so much work and thus no free time if a great update is released?
I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.
I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.
Re: Friday Facts #144 - The gfx report
If nothing else, the bulk unloaders dramatically reduce the CPU cycles for loading unloading. Instead of the inserter animation playing 14 times to put something on a belt, it does it once. Plus it puts them all next to eachother in a nice compact stream.bNarFProfCrazy wrote:Why is there almost so much work and thus no free time if a great update is released?
I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.