Nauvis New Frontier (Nauvis Post Collapse Version 2.0 UPDATE ON SITUATION

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lilstrip
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Nauvis New Frontier (Nauvis Post Collapse Version 2.0 UPDATE ON SITUATION

Post by lilstrip »

New Update

Turns out this probably could happen after I was contacted by this very kind fellow and we are looking at the possibility of possibly making this new version official by possibly doing a commission/contract with the factorio team. Since doing a new version would mean remaking a lot of the content on the map and adapt it for both users with more ram and those with not enough on top of mini scenarios the only realistic way I could make this happen is if we both get payed for spending this much time on the new version.

If this does happen the story would now not really fit with the first ''prototype'' and the other thing to be noted is that there would be a deadline in mind with a schedule to keep folks in the loop. Making the map official though would mean that a lot of content and progress wont be released from now on as to keep people spoiler free.

So in the mean time, as long as the factorio team doesn't answer us and if we won't get contracted by them for such a large project sadly it wont be viable to work on a possibly 1000h-2000h project on top of focusing on my college and all the extra goodies life has to offer to make life complicated :)

If you guys want to see a much better of this map reworked and greatly improved with things such as the old new dawn campaign possibly added to some new areas to fit them in this entire map then feel free to leave a comment down here since this could make a big difference when it comes to convincing the devs. This would be 99% likely a free addition to the game for everyone to access but I am hoping this could also be a small paid dlc considering the work needed to make this happen, thinking 2-5$ max here depending on what could be settled. Ideally if this does happen every idea that would be a nice addition will hopefully be added to the map since my life-goal after this will be to officially move on unless this significantly opens up new doors and real life opportunities. The only real reason I came back to this is because Covid 19 crippled the industry I currently had contacts with so for the next year or 2 there isn't much I can do but wait for things to go back to normal.

I hope this makes some people happy but stay in the realistic mindset that there is the possibility the factorio team will turn this down. Its up to them, not me.

None of this would be happening if it wasnt for
KMack413 contacting me. He will be integral to the future of this project.


Old stuff below. Read if you want.
==================================================================================================
Initially I planned on leaving the map as is but with the Covid 19 pandemic a lot of things have changed... Some bad, some good but most things are just different. That said I now have a lot more free time and with this I am able to focus a lot more on my hobbies. So with that said, there are a lot of things I actually rushed in the currently released version of the map. I am still proud of what I initially made but as far as the gameplay goes there isnt much offered in the original map.

This is the reason why I started working on a new version. This new version will hopefully bring a LOT more content for those who were hoping to have some loot or functionnal things. The other major addition in the new version will be additionnal areas outside the original map. Sadly this does mean that this map will require more RAM but by the time this new version will be out (I am aiming for 2 years from now realistically) more people will have the required RAM to enjoy the map.

Now there is a feature I would really love to add to the map which I have no idea how it can be done and that would be to add underground surfaces with the exact same scripts as the scenario diggy. I will need help to make this possible and if someone could raise their hand and reply to this thread it would be wonderful! I've been playing a lot of underrail lately and I really want to add something similar to the underbelly of the city.


I will be posting pics for those who are curious about the new stuff added but for the most part I will be keeping this spoiler free. With all the experience I gained with the map editor and the release of the initial map I am very comfortable with making nice custom biomes that will be very distinct from anything you would be able to find normally. I will be working a lot on making insanely long train networks that will be fully functionnal with the intent of creating a very different feel within the game. There are already ruins present on the map which speak plenty enough about the horrific fate of the initial colonists but this new version will bring a sense of isolation/frontier since most of the additions will be facilities of great importance. All of these new facilities will be already setup and functionnal and every single one of them will serve purposes of mass production. I wont really explain my whole vision yet as I will show images over the summer and post updates from time to time.

The last thing I want to mention right now is that since this is the last version of factorio this means I can finally introduce mods to the map. There wont be that many but each single one of them will help make this map gameplay compelling. The other different thing I will do with Nauvis New Frontier is that there will be two versions: one where everything is functionnal for freeplay and the other will be a ''griefed'' version of the save. This will be explained in a short story for those curious as to why I am changing this drastically.

Hopefully this will make some people happy but honestly you will have to be patient with this one. A lot of things are subject to change and this may be cancelled in the future as I am not living off of this and it is quite a big project and it is not a life priority. The main reason I am doing this is because there really isn't anything quite like it and the very imperfect initial release made quite a lot of people very happy.
Last edited by lilstrip on Sun Aug 02, 2020 1:06 am, edited 8 times in total.

lilstrip
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Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 W.I.P)

Post by lilstrip »

Image
Image
Image


lilstrip
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Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 W.I.P SPOILERS)

Post by lilstrip »

Image
This is just one of the rail branches that will spread outside the original map. Expect long train trips with nice scenery :)

One thing I forgot to mention is that there wont be any natural ressource patches in the original map. The quarries that were left behind will be the only easily accessible ressource patches either the late or early game depending on the save version you as the player will choose. In case those run out (which would be suprising given how generous I am) the possibility of venturing further outside the created map will remain a possibility for those who plan on building mega bases. The richness of each patch outside quarries will be very low for balancing purposes but given the fact this will be modded the possibility of changing the terrain generation settings will be available.
Image
Last edited by lilstrip on Sun Aug 02, 2020 12:58 am, edited 2 times in total.

kmack413
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Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 W.I.P SPOILERS)

Post by kmack413 »

I'd love to help you wherever I can. Your original map took me back to my first experience with the free demo of Factorio...the very thing that sold me on the game was the discovery. While their's was a guided discovery with all the scripting and benchmarks, yours is open freeplay. Any body can blow up biters and build a base that eventually lobs a rocket into space, but to figure out how to fit a functioning base into (or restore the existing) base inside a ruined city absolutely hooked me back into Factorio again. I had gotten burned out building a 15k spm megabase--it was all just a numbers game. Nauvis Post Apocalypse brought me back to Factorio. My opinion: this is much closer to what the game should be.

lilstrip
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Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 W.I.P SPOILERS)

Post by lilstrip »

yeah honestly I don't know if I will be able to keep working on the map. I should be getting a job IRL and I am trying to start a company despite all this volatility so the map is really far back on the backburner currently. I have everything setup in a server I made to document most of the map making stuff. Ill send you the link to it in a PM as I don't want to have randos coming in flooding the chat with random stuff :P


IGNORE THIS MESSAGE

lilstrip
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Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 W.I.P SPOILERS)

Post by lilstrip »

New Update

Turns out this probably could happen after I was contacted by this very kind fellow and we are looking at the possibility of possibly making this new version official by possibly doing a commission/contract with the factorio team. Since doing a new version would mean remaking a lot of the content on the map and adapt it for both users with more ram and those with not enough on top of mini scenarios the only realistic way I could make this happen is if we both get payed for spending this much time on the new version.

If this does happen the story would now not really fit with the first ''prototype'' and the other thing to be noted is that there would be a deadline in mind with a schedule to keep folks in the loop. Making the map official though would mean that a lot of content and progress wont be released from now on as to keep people spoiler free.

So in the mean time, as long as the factorio team doesn't answer us and if we won't get contracted by them for such a large project sadly it wont be viable to work on a possibly 1000h-2000h project on top of focusing on my college and all the extra goodies life has to offer to make life complicated :)

If you guys want to see a much better of this map reworked and greatly improved with things such as the old new dawn campaign possibly added to some new areas to fit them in this entire map then feel free to leave a comment down here since this could make a big difference when it comes to convincing the devs. This would be 99% likely a free addition to the game for everyone to access but I am hoping this could also be a small paid dlc considering the work needed to make this happen, thinking 2-5$ max here depending on what could be settled. Ideally if this does happen every idea that would be a nice addition will hopefully be added to the map since my life-goal after this will be to officially move on unless this significantly opens up new doors and real life opportunities. The only real reason I came back to this is because Covid 19 crippled the industry I currently had contacts with so for the next year or 2 there isn't much I can do but wait for things to go back to normal.

I hope this makes some people happy but stay in the realistic mindset that there is the possibility the factorio team will turn this down. Its up to them, not me.

None of this would be happening if it wasnt for
KMack413 contacting me. He will be integral to the future of this project.

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