Nauvis Post Collapse (16GB ram minimum required)

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malventano
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Re: Nauvis Post Collapse (16GB ram minimum required)

Post by malventano » Sat Sep 07, 2019 3:41 am

Szankstein wrote:
Thu Sep 05, 2019 5:40 pm
totally agree with @malventano

And remove indestructible war robots (unfriendly Compilatrons) that are destroying everything on their path, and remove the hidden Infinity chest :D wonder how many hidden "troll features" are still there. I'm not complaining I love this map it's like how Factorio should be played instead of barren empty fresh map and I'm enjoying watching other people playing it!
I've done some map editing as well as flying all over the map on my own playthrough and haven't run into these. Were they present on an earlier revision of the map?
Allyn Malventano
---
Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.

malventano
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Re: Nauvis Post Collapse (16GB ram minimum required)

Post by malventano » Sat Sep 07, 2019 3:41 am

billbo99 wrote:
Fri Sep 06, 2019 8:36 am
Some other code snippets ..
All worked as expected. Thanks for the assist!
Allyn Malventano
---
Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.

BuGabriel
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Re: Nauvis Post Collapse (16GB ram minimum required)

Post by BuGabriel » Sun Sep 08, 2019 10:09 pm

malventano wrote:
Sat Sep 07, 2019 3:41 am
Szankstein wrote:
Thu Sep 05, 2019 5:40 pm
totally agree with @malventano

And remove indestructible war robots (unfriendly Compilatrons) that are destroying everything on their path, and remove the hidden Infinity chest :D wonder how many hidden "troll features" are still there. I'm not complaining I love this map it's like how Factorio should be played instead of barren empty fresh map and I'm enjoying watching other people playing it!
I've done some map editing as well as flying all over the map on my own playthrough and haven't run into these. Were they present on an earlier revision of the map?
Speaking of Compilatrons .... just got killed by one. Was like: no way is that hostile ... DEAD
Is there a console comand to kill it? Or can it be killed normally?
Compilatron.jpg
Compilatron.jpg (786.99 KiB) Viewed 208 times

badtouchatr
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Re: Nauvis Post Collapse (16GB ram minimum required)

Post by badtouchatr » Sun Sep 08, 2019 10:15 pm

BuGabriel wrote:
Sun Sep 08, 2019 10:09 pm
malventano wrote:
Sat Sep 07, 2019 3:41 am
Szankstein wrote:
Thu Sep 05, 2019 5:40 pm
totally agree with @malventano

And remove indestructible war robots (unfriendly Compilatrons) that are destroying everything on their path, and remove the hidden Infinity chest :D wonder how many hidden "troll features" are still there. I'm not complaining I love this map it's like how Factorio should be played instead of barren empty fresh map and I'm enjoying watching other people playing it!
I've done some map editing as well as flying all over the map on my own playthrough and haven't run into these. Were they present on an earlier revision of the map?
Speaking of Compilatrons .... just got killed by one. Was like: no way is that hostile ... DEAD
Is there a console comand to kill it? Or can it be killed normally?
Compilatron.jpg
Yes, you can use this command:

Code: Select all

/c local surface=game.player.surface for key, entity in pairs(surface.find_entities_filtered{name="compilatron"}) do entity.destroy() end

BuGabriel
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Re: Nauvis Post Collapse (16GB ram minimum required)

Post by BuGabriel » Tue Sep 10, 2019 5:54 am

Thanks it worked. Hope there isn't an Easter egg involving a Compilatron :))

Explored a little more and found a motherload of artillery shells and some invulnerable spawners which I really don't get why they are there

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