Btw i cheat a bunch playing this map so yeah... that says alot right there lol
as long as you are having fun thats the important part
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Edit the first post and change the subject line
well you might be right but starsector is really vague about the magic behind its high tech stuff so maybe they found a way to output crazy power in a safe manner without blowing up planets xDcgar wrote: ↑Tue Aug 20, 2019 6:21 amAh yea I think I remember them from the new intro scenario thing.
Perhaps it would be better to delete all but 1 then?
That way power would "ONLY" be on the level of about 50 large nuclear setups combined.
If they were in the city or something it would make sense. The intro does say the place was once a powerhouse. But from a single crashed ship???
Story wise I would think a ship with such insane power would be able to just incinerate the whole planet as well as any foes instead of being shot down. But that would be too quick of a playthrough lol.
I think invincible setting in any game defeats the idea of a game, why play?
just use the /editor command and click on the spawner, you will get the option to remove that trait