[0.12.33] [Pending] Mac connecting to windows PC

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Hayertjez
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[0.12.33] [Pending] Mac connecting to windows PC

Post by Hayertjez »

Hello,

My friends host a Steam MP game. With Ipconfig I found it's IP address. Some versions ago it was working ok. When it looks that factorio connects the game crashes. I get a lot of Couldn't establish network communication with server.

Details
LAN game we where using wifi on the same network. (Again it worked sometimes before)

Both are using steam
My friend uses a Win 7 PC with no firewall on
His IP address 10.0.202.180

I am using OS X Yosemite 10.11.5 (Build 15F31a)
Also no firewall on
My address was 10.0.201.197

When connecting I entered 10.0.202.180:34197



0.000 2016-05-07 12:43:22; Factorio 0.12.33 (Build 18092, mac, steam)
0.000 Operating system: Mac OS X 10.11.5
0.000 Program arguments: "/Users/jeroendevries/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/jeroendevries/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/jeroendevries/Library/Application Support/factorio
0.000 Binaries path: /Users/jeroendevries/Library/Application Support/Steam/steamapps/common
0.015 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255]
0.016 Available display adapters: 1
0.016 [0]: resolution 1440x900px at [0,0]
0.016 Create display on adapter 0. Size 1280x720 at position [70, 72].
0.080 Initialised OpenGL:[0] Intel HD Graphics 5000 OpenGL Engine; driver: 2.1 INTEL-10.14.66
1.493 Loading mod core 0.0.0 (data.lua)
1.495 Loading mod base 0.12.33 (data.lua)
1.566 Checksum for core: 3711505753
1.566 Checksum for mod base: 2829195351
1.935 Initial atlas bitmap size is 16384
1.938 Created atlas bitmap 16384x7759
9.904 Sprites loaded
9.904 Loading sounds...
12.107 Factorio initialised
75.789 Info Router.cpp:509: Router peerID(65535) shutting down.
75.789 Info Router.cpp:536: Router state -> Disconnected
75.789 Joining game 10.0.202.180:34197 at port 34197
75.789 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
75.789 Info Router.cpp:536: Router state -> Connecting
75.790 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
77.310 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
77.310 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
78.056 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
78.056 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
78.056 Info Router.cpp:509: Router peerID(65535) shutting down.
78.057 Info PosixUDPSocket.cpp:127: Socket closed
78.057 Info Router.cpp:536: Router state -> Disconnected
90.093 Info Router.cpp:509: Router peerID(65535) shutting down.
90.093 Info Router.cpp:536: Router state -> Disconnected
90.093 Joining game 10.0.202.180:34197 at port 34197
90.094 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
90.094 Info Router.cpp:536: Router state -> Connecting
90.094 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
91.631 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
91.632 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
92.429 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
92.429 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
92.429 Info Router.cpp:509: Router peerID(65535) shutting down.
92.429 Info PosixUDPSocket.cpp:127: Socket closed
92.429 Info Router.cpp:536: Router state -> Disconnected
106.163 Info Router.cpp:509: Router peerID(65535) shutting down.
106.163 Info Router.cpp:536: Router state -> Disconnected
106.163 Joining game 10.0.202.180:34197 at port 34197
106.163 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
106.164 Info Router.cpp:536: Router state -> Connecting
106.164 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
107.684 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
107.685 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
108.400 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
108.400 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
108.400 Info Router.cpp:509: Router peerID(65535) shutting down.
108.400 Info PosixUDPSocket.cpp:127: Socket closed
108.400 Info Router.cpp:536: Router state -> Disconnected
114.099 Info Router.cpp:509: Router peerID(65535) shutting down.
114.100 Info Router.cpp:536: Router state -> Disconnected
114.100 Joining game 10.0.202.180:34197 at port 34197
114.100 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
114.100 Info Router.cpp:536: Router state -> Connecting
114.100 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
114.601 Info PosixUDPSocket.cpp:154: Sendto failed (but can be probably ignored): No route to host
115.120 Warning Thread.cpp:42: Thread exception: Sendto failed: Host is down.
Factorio crashed. Generating symbolized stacktrace, please wait ...
116.798 Warning Logger.cpp:334: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0 0x10044e4e9
#1 0x7fff941bd52a
#2 0x0
#3 0x1007d67c8
#4 0x100786d83
#5 0x1007b6814
#6 0x1007daa50
#7 0x7fff8e91c459
#8 0x7fff8e91c76f
#9 0x100456d99
#10 0x1008e7036
#11 0x7fff95d1d99d
#12 0x7fff95d1d91a
#13 0x7fff95d1b351
116.967 Warning Logger.cpp:334: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

116.967 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

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bobingabout
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Re: [0.12.33][Multiplayer]Mac connecting to windows PC

Post by bobingabout »

It says there that you have steam version "experimental" 0.12.33, are they also running 0.12.33, or are they still on "Stable" 0.12.29?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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Speadge
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Re: [0.12.33][Multiplayer]Mac connecting to windows PC

Post by Speadge »

dont get me wrong, but u have different dubnets... are u sure that they r connected at all? (gateway / subnetmask?)

Hope you know about subnetting to understand what i am speaking about.

usually a 201/24 cant connect to a 202/24 without a proper configured gateway.


do u use the same router? tell us some more about your infrastructure. It seems more likely that the clients cant reach each other cause of network setup instad of a game problem.

Hayertjez
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Re: [0.12.33][Multiplayer]Mac connecting to windows PC

Post by Hayertjez »

@Speadge Thing to remember next time.

@bobingabout The infrastructure is a big apartment building Wi-Fi network. It was possible to connect to each other some time ago. I know a little bit of ip addresses next time ill post his log too.

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Klonan
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Re: [0.12.33][Multiplayer]Mac connecting to windows PC

Post by Klonan »

Thanks for the report,

Have you had any luck resolving the issue?
Sometimes routers can re-assign internal IP addresses which may have caused this

Hayertjez
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Re: [0.12.33] [Pending] Mac connecting to windows PC

Post by Hayertjez »

Small Update. My friend moved to another place. No issues found since then. Possibly we where connected to different routers which could be possible.

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