Hi once again ...
i have playing a while now my newest sandbox without cheating everything from scratch waiting and waiting but the resources are just going way to fast to acomodate my requirements and space to and i thought ' what if we could have multiple surfaces like one for factories another 2 or 3 for mining huge spots of minerals ... it could be awesome ' then i search on internet but no luck whatovever and thats why im requesting a mod to be able to do everything with/out player interation becuase moving 400k of copper ores from one warehouse (btw i have the warehouse mod and change stacks mod really helpfull) to another on the another surface
thanks in advance ...
Having more worlds
- bobingabout
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Re: Having more worlds
Moving surfaces is a pain. I had to actually write in extra code in a mod recently (as a bugfix) to account for moving surfaces, because for some reason it wasn't accounted for automagically.
From what I know about surfaces though, they're treated as an entirely new map, and unlike the starting surface, there are no rules for it. (You have to write them yourself)
From what I know about surfaces though, they're treated as an entirely new map, and unlike the starting surface, there are no rules for it. (You have to write them yourself)
Re: Having more worlds
yeah but thats fine i just want to have multiple surfaces so i can do like factories floorsbobingabout wrote:Moving surfaces is a pain. I had to actually write in extra code in a mod recently (as a bugfix) to account for moving surfaces, because for some reason it wasn't accounted for automagically.
From what I know about surfaces though, they're treated as an entirely new map, and unlike the starting surface, there are no rules for it. (You have to write them yourself)
- eradicator
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Re: Having more worlds
Even thinking about it for a few minutes i can't come up with a meaningful interpretation of "moving surfaces". Renaming? Moving items/entities between surfaces? Mind torture :P.bobingabout wrote:Moving surfaces is a pain. I had to actually write in extra code in a mod recently (as a bugfix) to account for moving surfaces, because for some reason it wasn't accounted for automagically.
"Surfaces" aren't some magic mod-only special concept. They work just like the one you get for free (=nauvis) when when you start a new map, there's just no GUI for the generator settings. But there's no need to write your own terrain generator.bobingabout wrote:From what I know about surfaces though, they're treated as an entirely new map, and unlike the starting surface, there are no rules for it. (You have to write them yourself)
@OP:
Sounds like you want mining dimensions like in minecraft. Though one should be enough. Also one would need to come up with a very good explanation on how the minerals get "teleported" to your base (magic mods for factorio don't seem to be very popular). Didn't factorissimo have support for mining in buildings? Teleporting small amounts of stuff around is pretty meh for performance, but i guess if you teleported large amounts with a large delay it could be feasible. But most people just build trains for the same effect.
Also just remembered: viewtopic.php?t=19178
- bobingabout
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Re: Having more worlds
to be specific...eradicator wrote:Even thinking about it for a few minutes i can't come up with a meaningful interpretation of "moving surfaces". Renaming? Moving items/entities between surfaces? Mind torture .bobingabout wrote:Moving surfaces is a pain. I had to actually write in extra code in a mod recently (as a bugfix) to account for moving surfaces, because for some reason it wasn't accounted for automagically.
my classes mod. Player character entity you're currently connected to is on surface 1. Second player character entity you're not connected to on surface 2. setting player.character = character2 will cause a crash, because they're not on the same surface. You first need to disconnect the player, then teleport the player to surface 2, then connect it to character 2.
Re: Having more worlds
Just throwing this here, don't know if it exactly hits the topic, but it at least has to do with having multiple surfaces and moving stuff (and the player) between them.
https://mods.factorio.com/mod/Surfaces_remake
https://mods.factorio.com/mod/Surfaces_remake