Signals as items

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nosports
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Signals as items

Post by nosports »

A shower though :

As things which can use singals (Trainstations / inserters....) can us globas Logistic-Network as Signal source.....

I thougt why not use Signals as items in the logisitc-Network....

so my outline would be catch all signals -> translate them to items and a recipe to build

Pi-C
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Re: Signals as items

Post by Pi-C »

nosports wrote:
Sun Oct 30, 2022 9:19 pm
I thougt why not use Signals as items in the logisitc-Network....

so my outline would be catch all signals -> translate them to items and a recipe to build
I've already made the reverse for a mod I'm working on: In data-final-fixes, I create 2 virtual signals for all items that are the result of a recipe. My usecase was adding logistics to cars where I'd need signals to mark requested or provided items in inventories. I'm not quite sure whether I'll really take this route, but a mod that translates signals to items/recipes should allow other mods to blacklist their signals.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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