[Request] Realistic(ish) Nuclear Bomb

This is the place to request new mods or give ideas about what could be done.

[Request] Realistic(ish) Nuclear Bomb

Postby GoldenPorkchop80 » Wed May 16, 2018 5:53 pm

Ok, so, what do I mean by a realistic(ish) nuke?

1: The bomb itself is a placeable structure that's pretty large in size, comparable to a vanilla nuclear reactor.
2: The bomb has a MASSIVE radius when detonated, about 500 (min) to 1000 (max) Area of Effect size. (I know this will basically murder any UPS on lower-end machines, don't worry about that. I hired you for a job and i'm paying you below minimum wage to get this done, dammit!)
3: The bomb activates (detonates) when a circuit network or logistic network condition is met. That's it. Instant detonation. No warnings, no alarms. Just BOOM. (by the way, if you're worried about that, don't. It incentivizes the player to create an arming system, timer, etc...)

4 (Optional): When the bomb detonates, use a proximity based sound system. When the player is far away when it blows up, it sounds muffled, and distant. When up close, it's extremely loud, and might just make your eardrums bleed. An already working example of this system is EpicBobRoss's Enhanced Artillery Sounds.

So. That's it. Crafting Requirements and Research Requirements is up to you, the mod creator. I really don't care. Just try to make it a bit fair.
That's all I ask. If anyone could make it, it would be an absolute honor. Thanks.
Contact me:
telnet.Telehack.com (My username is gpc80)
Email:redrouster2000@gmail.com (Mods, Admins, and Game Devs ONLY! Anyone else will be blocked on my email, and on this forum)
Hamachi VPN: Please send me a PM for network info.
Forums: Send me a PM
User avatar
Fast Inserter
Fast Inserter
Posts: 113
Joined: Fri Nov 20, 2015 10:27 pm
Location: ♫ Down in the west Texas town of El Paso... ♫

Return to Ideas and Requests For Mods

Who is online

Users browsing this forum: betrok, mr_bananies and 4 guests