[0.13.0] Savegame Upgrade: Flamethrower turret missing

This subforum contains all the issues which we already resolved.
phoenix
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 27, 2016 7:38 pm
Contact:

[0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by phoenix »

Hi,

I just loaded a savegame from version .12, where I already had researched "Flamethrower". With .13 that should unlock both the handheld and the turret flamethrower. Unfortunately the upgrade process seems to have skipped unlocking said turret retroactively.
Koub
Global Moderator
Global Moderator
Posts: 7784
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by Koub »

I don't think it should. I don't remember seeing reverse-discovery of items on upgrades.
You should probably use a console command to "forget" the tech and rediscover it.
Koub - Please consider English is not my native language.
fregate84
Fast Inserter
Fast Inserter
Posts: 235
Joined: Sun Jun 22, 2014 10:56 am
Contact:

Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by fregate84 »

can you give the command to 'upgrade' savegame with Flamethrower ?
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5280
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by Klonan »

You can use this command:

Code: Select all

/c game.player.force.recipes["flamethrower-turret"].enabled = true
Also thanks for the report :D
phoenix
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 27, 2016 7:38 pm
Contact:

Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by phoenix »

Apart from the described workaround (thanks for that btw.), do you consider the observed behavior to be a bug or not?

In my opinion the upgrade progress is clearly lacking at this point. I would expect the unlock-state of all items to be reevaluated on upgrade. Especially if the tech-tree has been modified.
Admittedly the priority on this is not really high, as only old savegames are affected and there exists a relative easy workaround, but on the other-hand it is a bit annoying especially if one does not know there are items missing.
Also I imagine that the upgrade process itself will be reused in future updates, so that improving it might be well worth the effort spend.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14312
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by Rseding91 »

Fixed for 0.13.1.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”