Version 1.1.30

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FactorioBot
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Version 1.1.30

Post by FactorioBot »

Bugfixes
  • Fixed that building by moving ignored the position where the player built the last entity. (97179)
  • Fixed a crash that could happen when viewing the tooltip for certain types of ammo. (97276)
  • Fixed that ammo tooltips sometimes wouldn't show damage info. (97277)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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valneq
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Re: Version 1.1.30

Post by valneq »

Three releases in a day. A new record?

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Re: Version 1.1.30

Post by Baughn »

If this is the changelog for .29, what's the one for .30?

:D

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Re: Version 1.1.30

Post by Oxyd »

Baughn wrote: ↑
Wed Mar 24, 2021 8:48 pm
If this is the changelog for .29, what's the one for .30?

:D
We, uh… released .29 without any of the fixes in it. So these are the changes in .30. .29 was the same as .28, except with a different version number.

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Re: Version 1.1.30

Post by Nexarius »

Oxyd wrote: ↑
Wed Mar 24, 2021 9:03 pm
Baughn wrote: ↑
Wed Mar 24, 2021 8:48 pm
If this is the changelog for .29, what's the one for .30?

:D
We, uh… released .29 without any of the fixes in it. So these are the changes in .30. .29 was the same as .28, except with a different version number.
You know at least that 1.1.29 didn't add any bugs.

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Re: Version 1.1.30

Post by blakeh95 »

Nexarius wrote:You know at least that 1.1.29 didn't add any bugs.
Version 1.1.31. Fixed bug when version number is 29.

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Re: Version 1.1.30

Post by DoubleThought »

I think this is literally the biggest mistake the Factorio devs have ever made. And it's really tiny, too!

Proof that the devs are human.

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Re: Version 1.1.30

Post by ptx0 »

DoubleThought wrote: ↑
Thu Mar 25, 2021 3:46 am
I think this is literally the biggest mistake the Factorio devs have ever made.
that'd be Allegro
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Re: Version 1.1.30

Post by Silari »

DoubleThought wrote: ↑
Thu Mar 25, 2021 3:46 am
I think this is literally the biggest mistake the Factorio devs have ever made. And it's really tiny, too!

Proof that the devs are human.
They've made bigger. Just off hand, there was an update that broke rail signals so loading up that version had trains crashing into each other.

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Re: Version 1.1.30

Post by danub »

Silari wrote: ↑
Thu Mar 25, 2021 8:18 am
They've made bigger. Just off hand, there was an update that broke rail signals so loading up that version had trains crashing into each other.
I remember reading on Reddit or somewhere how some guy's few years old kid got traumatized after watching him play and all the trains crashing into each other.
Don't think many devs can brag about scaring children with bad code :))

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Re: Version 1.1.30

Post by Selak »

I play the steam version of Factorio and steam still thinks the most recent version of the game is 1.1.27 from March 11.

I have restarted steam and used the verify local game files several times. Is there something wrong on steam's end or am i going to have to try to reinstall the game completely?

EDIT - Solved my problem...somehow steam took me off experimental branch from beta menu. I did notice that the 1.1.x selection in the beta menu does say that it is version 1.1.27 even though when you select it, it does update to 1.1.30

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Re: Version 1.1.30

Post by jodokus31 »

Selak wrote: ↑
Thu Mar 25, 2021 12:00 pm
I play the steam version of Factorio and steam still thinks the most recent version of the game is 1.1.27 from March 11.

I have restarted steam and used the verify local game files several times. Is there something wrong on steam's end or am i going to have to try to reinstall the game completely?

EDIT - Solved my problem...somehow steam took me off experimental branch from beta menu. I did notice that the 1.1.x selection in the beta menu does say that it is version 1.1.27 even though when you select it, it does update to 1.1.30
Right now: 1.1.27 is stable and 1.1.30 is experimental.
You need to opt in for experimental release. But be aware. the risk that something's get broken is slightly higher and rollback to an older version is not the best idea

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Re: Version 1.1.30

Post by Solinya »

Selak wrote: ↑
Thu Mar 25, 2021 12:00 pm
EDIT - Solved my problem...somehow steam took me off experimental branch from beta menu. I did notice that the 1.1.x selection in the beta menu does say that it is version 1.1.27 even though when you select it, it does update to 1.1.30
I think this happens automatically when the stable bookmark is upgraded to the same version as the experimental. For example, if 1.1.30 becomes the new stable, your beta branch might reset to "none" and you may have to opt-in manually again to 1.1.31.

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Re: Version 1.1.30

Post by Kiu »

DoubleThought wrote: ↑
Thu Mar 25, 2021 3:46 am
I think this is literally the biggest mistake the Factorio devs have ever made. And it's really tiny, too!

Proof that the devs are human.
A developer is a tool that converts coffee into code :D ;)

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Re: Version 1.1.30

Post by ptx0 »

Kiu wrote: ↑
Fri Mar 26, 2021 7:37 pm
A developer is a tool that converts coffee into code :D ;)
coffee and pizza hahaha :ugeek:
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Re: Version 1.1.30

Post by Klonan »

ptx0 wrote: ↑
Fri Mar 26, 2021 7:39 pm
Kiu wrote: ↑
Fri Mar 26, 2021 7:37 pm
A developer is a tool that converts coffee into code :D ;)
coffee and pizza hahaha :ugeek:
I did actually drink coffee and eat pizza today...

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Re: Version 1.1.30

Post by TheBrain0110 »

Klonan wrote: ↑
Fri Mar 26, 2021 10:56 pm
I did actually drink coffee and eat pizza today...
Did you produce any code from those inputs? ;)

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Re: Version 1.1.30

Post by eradicator »

Klonan wrote: ↑
Fri Mar 26, 2021 10:56 pm
ptx0 wrote: ↑
Fri Mar 26, 2021 7:39 pm
Kiu wrote: ↑
Fri Mar 26, 2021 7:37 pm
A developer is a tool that converts coffee into code :D ;)
coffee and pizza hahaha :ugeek:
I did actually drink coffee and eat pizza today...
Does pizza input produce better code than noodly input :D?
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Re: Version 1.1.30

Post by ptx0 »

eradicator wrote: ↑
Sat Mar 27, 2021 12:45 am

Does pizza input produce better code than noodly input :D?
oh god i read that as moldy at first
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
β€’ β€’ β€’
Base: Bob's @ 1 Million SPM
β€’ β€’ β€’
Linear search and overflows are indicative of sloppy coding practices.

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Re: Version 1.1.30

Post by Pi-C »

ptx0 wrote: ↑
Sat Mar 27, 2021 2:32 am
eradicator wrote: ↑
Sat Mar 27, 2021 12:45 am

Does pizza input produce better code than noodly input :D?
oh god i read that as moldy at first
Actually, while not all moldy input is pizza input, some pizza input may also be moldy input. I seriously doubt that any developer would transubstantiate it into code, though, unless that developer was a dog. Even then, there's only a very minute chance that moldy input would make for good code. In Germany, it would produce "Kot" at best, although I'm not sure of it's quality; on the other hand, there are also lots of shitty code around, a good part of which I've contributed myself -- albeit without moldy input. :twisted:
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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