Version 0.11.15

Information about releases and roadmap.
kovarex
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Version 0.11.15

Post by kovarex »

  • Features
    • Map transfer displays transfer speed.
  • Bugfixes
    • Fixed (one of the sources) of the random crashes when loading games, mainly with mods containing heavy code in onload/oninit methods.
    • Fixed (hopefully) the win xp compatibility.
    • Tweaks of the error reporting (stack trace written into the log).
    • Fixed GUI goal description overlapping GUI elements (https://forums.factorio.com/forum/vie ... php?t=8367)
    • Fixed that inserters weren't woken up when (not) inserting material to furnace because the recipe using it is not researched upon successful research.
  • Scripting
    • Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.
  • Changes
    • When using the deconstruction planner, the logistic network is not drawn if the mouse if over a GUI element(https://forums.factorio.com/forum/vie ... f=7&t=8341)
    • Blueprint, deconstruction and cancel deconstruction selection boxes will not get un-selected when hovering over GUI elements, but they will not activate if the mouse is released under a GUI element.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

DRBLN
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Re: Version 0.11.15

Post by DRBLN »

hooray!

FishSandwich
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Re: Version 0.11.15

Post by FishSandwich »

kovarex wrote:Map transfer displays transfer speed.
Yay!

Rahjital
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Re: Version 0.11.15

Post by Rahjital »

kovarex wrote:Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.[/list][*]Changes
Is it disabled completely, or only for multiplayer (like game.player)?

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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

thanks guys!

kovarex
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Re: Version 0.11.15

Post by kovarex »

Rahjital wrote:
kovarex wrote:Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.[/list][*]Changes
Is it disabled completely, or only for multiplayer (like game.player)?
Completely, in singleplayer it breaks replays. We might figure out some proper way to be able to work with cursor in mods later.

Marconos
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Re: Version 0.11.15

Post by Marconos »

Game is getting quite stable. I feel a release version SOONtm

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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
quiet stable and mp in 0.11.15

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Re: Version 0.11.15

Post by kovarex »

Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
End of February is possible.

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Re: Version 0.11.15

Post by alphajohn »

Game crashes when joining multiplayer game :(

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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

kovarex wrote:
Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
End of February is possible.
We need the endgame features! Before they are not done nothing is releasing! And better modding is also needed.

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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »


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Klonan
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Re: Version 0.11.15

Post by Klonan »

Having some crashing when trying to join multiplayer games

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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

Klonan wrote:Having some crashing when trying to join multiplayer games
post in the bug reports section
Or for that bug here: https://forums.factorio.com/forum/vie ... f=7&t=8462

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Re: Version 0.11.15

Post by hoho »

Is this something I should make a bugreport for or is it a known problem? First time I see this happening.

It happened both with a save from a game I started in 0.11.14 and new one from 0.11.15. With the .15 version I was able to play for about half an hour before that message popped after autosave.

[edit]

It might be a mod-related thingy but unfortunately I don't have time to investigate for now. I'll try to get a proper bugreport up some time tomorrow :(
Attachments
factorio_cant_save1.png
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kovarex
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Re: Version 0.11.15

Post by kovarex »

Yes, I encountered and fixed this problem for 0.11.16.


Although it is related to wrong mod logic, that will cause desyncs if used, I believe it was the LaneSplitter in my case.

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Re: Version 0.11.15

Post by Marconos »

SuperSandro2000 wrote:
kovarex wrote:
Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
End of February is possible.
We need the endgame features! Before they are not done nothing is releasing! And better modding is also needed.
I was referring to the 0.11.x stable release and moving on to 0.12 and new features ;)

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Re: Version 0.11.15

Post by paul42 »

kovarex wrote:
  • Features
    • Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.
I'm not familiar with this, does this mean there is possibility (in later versions) to display another player's cursor in Multiplayer? That'd be pretty cool on lower-latency networks, like LAN.

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Re: Version 0.11.15

Post by Talon »

kovarex wrote:
[*]Fixed (hopefully) the win xp compatibility.
(google translate)

This problem: https://forums.factorio.com/forum/vie ... =11&t=8443 (entry point)
Factorio starts again.

Your hope has been fulfilled. :D
Nice work and so fast.

Thank You!

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Re: Version 0.11.15

Post by Mur »

Game crashes when joining multiplayer game

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