Version 0.18.5
Posted: Tue Feb 11, 2020 6:00 pm
Bugfixes
- Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. (80964)
- Fixed that construction robots were missing their working animation. (80965)
- Fixed circuit network debug visualization text overlap. (80969)
- Fixed the circuit network tooltip backgrounds didn't highlight correctly. (80979)
- Fixed that script.active_mods wouldn't be accurate when loading save files in some cases. (80958)
- Fixed that the sync-mods-with-save feature would try to download mods it didn't need to in some cases. (80436)
- Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a junction. (81035)
- Fixed possible crash when units were attacking rails with train on them. (80986)
- Fixed pump would consume energy and play animation when it tried to transfer very small amount of fluid but failed to do so. (80759)
- Fixed creating fire entity by trigger effect invoked by a particle would crash the game.
- Fixed overriding LuaSurface::brightness_visual_weight would cause light map to appear in map view. (81143)
- Building entities with from items with 0 health will set the entity to 1 health instead of 0. (80950)
- Added LuaGameScript::reset_time_played() which will reset the 'Time played' to 0.