Version 0.17.69 - Stable 1
Posted: Thu Sep 19, 2019 3:29 pm
Changes
- Allow closing rich text tags with . as well as /, to allow color tags in save names. (75081)
- Using wires in the map editor no longer consumes the wires.
- Added a setting to the map editor to show/hide the infinity filters.
- Fixed splitter input flipping mechanism. (74273)
- Fixed pressing Backspace when text box caret was at the start of the text, in front of rich text icon, would delete the icon. (75306)
- Fixed it was possible to paste non-numeric values to numeric text fields. (75303)
- Fixed tooltips appearing in the top-left corner during autosaves. (75156)
- Changed render-layer of smoke used as activity indicator on chemical plant. (75335)
- Fixed that escape didn't work in the "new scenario for map editor" GUI. (75375)
- Fixed that prototype-defined locale didn't work nicely related to items that built things. (75419)
- Fixed a consistency issue with rotation of a modded assembler. (74746)
- Train will cancel reservation of signals in front of it when it runs out of fuel. (74647)
- Fixed manipulating with inventory of other character could cause an armor to be deleted leading to save file corruption. (75446)
- Fixed achievement sound stacking loudly when multiple achievements are unlocked. (75498)
- Fixed underground pipe connections of a large entity ghost. (75492)
- Fixed oil refinery was missing shadow on some configurations. (75563)
- Fixed an issue with loading some saves with modded lengths of underground pipes, such as Py mods. (75552)
- Fixed that the Lua API allowed setting direction on entity ghosts which would crash in most cases. (75600)
- Fixed train stations penalty when there are two stations attached to same rail segment. (75555)
- Fixed rotating underground pipe into mixing and blocked connection. (75494)
- Fixed that the player cursor stack would be empty during the 'cut' part of cut-paste. (75522)
- Fixed train stop rich text tags would show as trains. (75611)
- Added automated fix for another case of fluid mixing. (75484)
- Changed runtime fluid mixing fix so that it can't be abused in PvP. (75495)
- Changed the map editor so it can place blueprints with recipes that haven't been researched yet. (75745)
- Fixed rotation of modded boiler with regard to blocked connections. (75666)
- Fixed that a pipe block would not get fixed when a rotation removed the reason for the pipe block. (75695)
- Fixed a crash in the map editor related to 0-count infinity filters and items in the cursor. (75759)
- Fixed crash when attempting to use LuaRendering to render icon of an entity that doesn't have icon defined. (75797)
- Fixed fluid mixing from removing a modded boiler in a special setup. (75675)
- Added 'allow_burner_leech' to inserter prototypes. If set to true, burner inserters will look in the pickup targets fuel inventory when refueling.
- Added LuaEntityPrototype::collision_mask_with_flags read.
- Added LuaTilePrototype::collision_mask_with_flags read.
- Added LuaDecorativePrototype::collision_mask and collision_mask_with_flags read.
- Added LuaStyle::rich_text_setting read/write for labels, text boxes, and text fields.
- Added LuaEntityPrototype::allow_burner_leech read.
- Added LuaPlayer::request_translation().
- Added "on_string_translated" event.
- Added LuaEntity::get_merged_signal().
- Added to_be_upgraded to LuaSurface::count/find_entities_filtered. (75132)
- Added a blueprint entity index to source entity mapping to the on_player_setup_blueprint event.
- Changed entity, tile, and decorative prototype collision_mask filters to support filtering by 'collides' or 'layers-equals'.
- Added allow_in_replay flag into LuaGameScript::take_screenshot. (75272)