Code: Select all
/c game.print(game.player.cursor_stack.valid_for_read)
Do
Code: Select all
/c
script.on_event(defines.events.on_marked_for_deconstruction, function(ev)
game.print(game.players[ev.player_index].cursor_stack.valid_for_read)
end)
Unless I'm missing something, this makes it impossible to properly hook mfd for cutting.