Version 0.17.68

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Version 0.17.68

Post by FactorioBot »

Changes
  • Pressing ESC while catching up to a multiplayer game will open the menu with most options disabled. (74735)
Bugfixes
  • Fixed migration bug that doubles up to one sample worth of statistics when a save is loaded from before 0.17.44.
  • Fixed production statistics not calculating the totals correctly. (69068)
  • Fixed that on_built_entity wouldn't be fired for built blueprint entities. (75244)
  • Fixed a crash when right clicking with the map editor tile area tool. (75248)
  • Fluid mixing does not crash the game anymore and is fixed the same way as on migration.
  • Fixed some Lua tables would be incorrectly interpreted as Lua arrays. (75179)
Modding
  • Changed pipe_covers to be drawn with secondary sprite draw order 64 resp. -64 to prevent "z-fighting" issues. (75243)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
User avatar
MasterBuilder
Filter Inserter
Filter Inserter
Posts: 353
Joined: Sun Nov 23, 2014 1:22 am
Contact:

Re: Version 0.17.68

Post by MasterBuilder »

Also includes a fix for "Chemical plant smoke animation choppy" but it didn't make it into the changelog:
viewtopic.php?f=11&t=75294
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 554
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: Version 0.17.68

Post by Jon8RFC »

The chemical plant looks great now.
Image
User avatar
planetmaker
Fast Inserter
Fast Inserter
Posts: 188
Joined: Mon Jan 21, 2019 9:30 am
Contact:

Re: Version 0.17.68

Post by planetmaker »

Did one of the recent versions (0.17.66 or later) change blue print handling such that books in inventory are only links to the ones in your personal collection?
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5267
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Version 0.17.68

Post by Klonan »

planetmaker wrote: Thu Sep 05, 2019 8:34 am Did one of the recent versions (0.17.66 or later) change blue print handling such that books in inventory are only links to the ones in your personal collection?
No, there has been no changes to the blueprint library
User avatar
BattleFluffy
Fast Inserter
Fast Inserter
Posts: 200
Joined: Sun Mar 31, 2019 4:58 pm
Contact:

Re: Version 0.17.68

Post by BattleFluffy »

I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the animation slow down, then stop, after 0.5 sec? It could speed up for 0.5 sec when restarting as well.
User avatar
NelsonSKA
Inserter
Inserter
Posts: 22
Joined: Fri Nov 09, 2018 7:31 pm
Contact:

Re: Version 0.17.68

Post by NelsonSKA »

BattleFluffy wrote: Thu Sep 05, 2019 1:40 pm I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the animation slow down, then stop, after 0.5 sec? It could speed up for 0.5 sec when restarting as well.
I notice the same, it's look weird.
Whatever, the new design is awesome!
User avatar
thecatlover1996
Long Handed Inserter
Long Handed Inserter
Posts: 59
Joined: Sun Sep 18, 2016 12:50 pm
Contact:

Re: Version 0.17.68

Post by thecatlover1996 »

I almost thought that 0.17.68 was marked as stable, as I refreshed the Releases forum and all posts for 0.17.x (except this one) were unpinned 😱

@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well? :)
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5267
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Version 0.17.68

Post by Klonan »

thecatlover1996 wrote: Sun Sep 08, 2019 9:28 am @mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well? :)
Right you are :D
Post Reply

Return to “Releases”