Version 0.17.20

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Version 0.17.20

Post by FactorioBot »

Changes
  • Removed RTL language translations (Hebrew, Arabic). (68507)
Bugfixes
  • Fixed crash when opening technology tree.
  • Fixed blueprint loading related to trains and temporary stations. (67998)
  • Fixed that the quick bar and shortcut bar weren't aligned on UI scales other than 100% and 200%, making the game literally unplayable. (66827)
  • Fixed fuzzy search in the select-a-filter GUI could show empty groups. (63241)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
User avatar
Lizzy
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Sun May 28, 2017 4:26 am
Contact:

Re: Version 0.17.20

Post by Lizzy »

The game itself wasn't unplayable because my keyboard shortcuts filled in for the missing buttons, but the world gen customization screen definitely had unusable parts.

I'm on 125%
User avatar
Lizzy
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Sun May 28, 2017 4:26 am
Contact:

Re: Version 0.17.20

Post by Lizzy »

Lol I just went into the original thread 🤣🤣 nm the missing buttons
xSiWEL
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Mar 26, 2019 3:59 pm
Contact:

Re: Version 0.17.20

Post by xSiWEL »

The tech tree is sorted, thank for the quick fix, however my game crashes when I open up my blueprints screen.
ipvgbm1095
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Jul 07, 2018 6:55 am
Contact:

Re: Version 0.17.20 - Automatic Updater not working again?

Post by ipvgbm1095 »

업데이트 실패 in pop-up means "Update failure"
업데이트 실패 in pop-up means "Update failure"
Factorio Screenshot 2019.03.27 - 02.13.48.35.png (3.49 MiB) Viewed 13715 times
Also FYI, I had a critical crash when I tried to open my blueprint list back at 0.17.19. That was when I realized 0.17.20 was out, but then automatic updater didn't work properly. I still have another way of DL-ing from the site itself, but still, there's that issue.

Dunno if the log itself still remains, though...
User avatar
jockeril
Filter Inserter
Filter Inserter
Posts: 374
Joined: Sun Feb 08, 2015 11:04 am
Contact:

Re: Version 0.17.20

Post by jockeril »

FactorioBot wrote: Tue Mar 26, 2019 4:49 pm Changes
  • Removed RTL language translations (Hebrew, Arabic). (68507)
Why am not surprised (@dev_il)... I just wish the reason given for the removal wasn't so insulting as "just doesn't make sense to us"

[Moderated by Koub] : Factorio Forums are not a place to debate about religion

I warned you... it was written in the heat of the moment
My mods

Formerly Hebrew translator for FARL & EvoGUI - two mods I highly recommend for anyone to check-out

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Image
User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1117
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Version 0.17.20 is totally broken - don't download!

Post by brunzenstein »

It crashes (on the Mac) right away or when opening a blueprint book - don't load.
I had ti revert to a week old version to be able to play somehow again.

No need for me to attach a log file as they are now mounting on the bug blog right now.
User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 398
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Version 0.17.20

Post by DanGio »

lol

you're awesome :)
Dominn
Inserter
Inserter
Posts: 23
Joined: Tue Mar 19, 2019 11:40 am
Contact:

Re: Version 0.17.20

Post by Dominn »

unplayable.png
unplayable.png (32.56 KiB) Viewed 12345 times
xfir01
Long Handed Inserter
Long Handed Inserter
Posts: 93
Joined: Fri Feb 10, 2017 5:08 pm
Contact:

Re: Version 0.17.20

Post by xfir01 »

jockeril wrote: Tue Mar 26, 2019 7:02 pm Why am not surprised (@dev_il)... I just wish the reason given for the removal wasn't so insulting as "just doesn't make sense to us"
wheybags wrote: Tue Mar 26, 2019 2:38 pm In order to attain the level of polish we want for the 1.0 release, we would need to spend a bunch of time implementing proper support for RTL layouts, and this just doesn't make sense for us.
They're not saying the RTL languages don't make sense. They're saying that spending the time to properly implement them doesn't make sense, probably from a time required and number of user perspective. They also didn't bring up anything about religions, so not sure where that's coming from.
dee-
Filter Inserter
Filter Inserter
Posts: 416
Joined: Mon Jan 19, 2015 9:21 am
Contact:

Re: Version 0.17.20

Post by dee- »

[Moderated by Koub]
Last edited by Koub on Tue Mar 26, 2019 8:56 pm, edited 2 times in total.
Reason: Please don't be offensive, even for the laughs.
BlackHat
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Sat Apr 09, 2016 9:45 am
Contact:

Re: Version 0.17.20

Post by BlackHat »

Fixed that the quick bar and shortcut bar weren't aligned on UI scales other than 100% and 200%, making the game literally unplayable.
lol I remember seeing the redit post about that... :D Devs got snark!!!
nog
Inserter
Inserter
Posts: 32
Joined: Wed Mar 04, 2015 12:13 pm
Contact:

Re: Version 0.17.20

Post by nog »

jockeril wrote: Tue Mar 26, 2019 7:02 pm [Moderated by Koub] : Factorio Forums are not a place to debate about religion
It's not a religion debate, but definitely it will trigger a stupidity debate if the reason of the - temporary - removal [s]is[/s] if not explained clearly. You know, regional or godish stupidity has no border walls.
Last edited by nog on Thu Mar 28, 2019 2:14 pm, edited 1 time in total.
TheRaph
Fast Inserter
Fast Inserter
Posts: 232
Joined: Sun Sep 24, 2017 6:31 pm
Contact:

Re: Version 0.17.20

Post by TheRaph »

nog wrote: Wed Mar 27, 2019 6:05 pm ... if the reason of the - temporary - removal is not explained clearly.
Just for me, it's clear enough:
wheybags wrote: Tue Mar 26, 2019 2:38 pm ... we would need to spend a bunch of time ... this just doesn't make sense for us.
In short: They don't have time for that.
You're right, they didn't clearly explain why they don't have time - but we already know: They like to have 1.0 out as soon as possible.

You might think, it's written by a person who has proper language support ... maybe you're right. But I don't use it. I play factorio in English, like I've been playing minecraft and other games in English too - but it's not my native language. I see it as a point to learn better English - so I've got a wider spectrum of informations around in the world available to me ...
nog
Inserter
Inserter
Posts: 32
Joined: Wed Mar 04, 2015 12:13 pm
Contact:

Re: Version 0.17.20

Post by nog »

TheRaph wrote: Wed Mar 27, 2019 10:16 pm
nog wrote: Wed Mar 27, 2019 6:05 pm ... if the reason of the - temporary - removal is not explained clearly.
Just for me, it's clear enough:
Oops, I made a typo, it's "if" and not "is".
User avatar
Shingen
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Fri Jan 04, 2019 3:25 pm
Contact:

Re: Version 0.17.20

Post by Shingen »

nog wrote: Thu Mar 28, 2019 2:15 pm
TheRaph wrote: Wed Mar 27, 2019 10:16 pm
nog wrote: Wed Mar 27, 2019 6:05 pm ... if the reason of the - temporary - removal is not explained clearly.
Just for me, it's clear enough:
Oops, I made a typo, it's "if" and not "is".
"... if the reason of the - temporary - removal if not explained clearly."? but that doesn't make sense. "is" was alright.
also, your attempt to add strikethrough to the original post failed, it's

Code: Select all

[strike][/strike]
, not

Code: Select all

[s][/s]
here.
User avatar
jockeril
Filter Inserter
Filter Inserter
Posts: 374
Joined: Sun Feb 08, 2015 11:04 am
Contact:

Re: Version 0.17.20

Post by jockeril »

nog wrote: Wed Mar 27, 2019 6:05 pm
jockeril wrote: Tue Mar 26, 2019 7:02 pm [Moderated by Koub] : Factorio Forums are not a place to debate about religion
It's not a religion debate, but definitely it will trigger a stupidity debate if the reason of the - temporary - removal [s]is[/s] if not explained clearly. You know, regional or godish stupidity has no border walls.
A. it was hidden for a reason - to not get those hater lighted up...
B. It was meant to trigger an emotion and then have the triggered individual understanding my emotion when reading the Dev's statement - Guess I forgot to mention that part, but it was also not that warranted and Koub was maybe correct to remove it

Thank you for defending my position, somewhat.
My mods

Formerly Hebrew translator for FARL & EvoGUI - two mods I highly recommend for anyone to check-out

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Image
User avatar
Shingen
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Fri Jan 04, 2019 3:25 pm
Contact:

Re: Version 0.17.20

Post by Shingen »

jockeril wrote: Sat Mar 30, 2019 10:20 am B. It was meant to trigger an emotion and then have the triggered individual understanding my emotion when reading the Dev's statement - Guess I forgot to mention that part, but it was also not that warranted and Koub was maybe correct to remove it
the problem is that you've clearly misunderstood what devs wrote about the removal.
next time, before you start typing such emotional posts, take a deep breath and read what has upset you again.

also, i could understand such premature emotional post if you replied to some Twitter tweet or a comment on YouTube, because you can expect everything there, but clearly a gamedev company would not try to "hurt your feelings". a second of thought should've been enough to see that something was wrong with your perception.
this reaction was just silly.
nog
Inserter
Inserter
Posts: 32
Joined: Wed Mar 04, 2015 12:13 pm
Contact:

Re: Version 0.17.20

Post by nog »

jockeril wrote: Sat Mar 30, 2019 10:20 am Thank you for defending my position, somewhat.
You totally misunderstood me. The strike was against you and to prevent others like you from invoking any bullshit like nationalism, fanaticism or bigotry.
Koub
Global Moderator
Global Moderator
Posts: 7784
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Version 0.17.20

Post by Koub »

[Koub] This topic goes nowhere. Everybody has now understood the reasons why the devs made the choice to finally drop RTL support :
It would have needed too much effort to get to their quality standards for the 0.1% player base the target audience for RTL was.
The discussions keep drifting towards the interpretation the community has of this move, and the way the community misinterpreted the devs' intentions.
Therefore, I'm locking the thread.
Koub - Please consider English is not my native language.
Locked

Return to “Releases”