Version 0.17.13
Posted: Fri Mar 15, 2019 4:05 pm
Changes
- Modified NPE quest structure to give the player more notice of impending attacks
- Added missing Steel plate recipe to NPE tech tree (67504)
- Removed unneeded Iron stick recipe from NPE
- Fast replacing between rail signal and rail chain signal will preserve circuit wire connection and relevant settings. (67682)
- Fixed that the evolution pollution factor wasn't migrated properly. (pollution was increasing evolution 16.6 times faster than it should for existing saves).
- Fixed a crash when trying to assign invalid things to LuaPlayer::game_view_settings. (67682)
- Fixed that replays could trigger autosaves and take screenshots. (65901)
- Fixed that changing mod settings through Lua commands wouldn't trigger the settings-changed event. (66395)
- Fixed that /config didn't support name, description, or tags. (67463)
- Fixed a crash when using temporary stations. (67700)
- Fixed that drop-item into vehicles didn't work. (65948)
- Fixed that resizing the window while loading on 4k screens would cause the progress bar to not render. (65987)
- Fixed that the crafting queue GUI wouldn't show correctly when loading a save with crafting in progress. (66220)
- Fixed text box line wrapping didn't work correctly in most cases. (65437)
- Fixed a crash when re-joining a multiplayer game while the tips-and-tricks window is visible.
- Fixed a crash when opening the set-filter GUI on the ammo inventory of other player using the /open command.
- Fixed that the pollution generation of steel furnace wasn't what it was supposed compared to 0.16.
- Fixed that you could die during a cutscene and become a ghost when it ended. (67651)
- Fixed that you could die with required items in your inventory and make the NPE unwinnable. (65829)
- Fixed that some turrets wouldn't be detected by the quest objectives in the NPE. (66013)
- Fixed issue with detecting Steam engine on network in NPE (66717)
- Fixed biters getting stuck in massive clumps in NPE (66226)
- Fixed biters becoming frozen after arriving at target destination in NPE (66494)
- Fixed crash when mining scrap metal in NPE (65512)
- Fixed biters losing aggression after save/load during NPE (66410)
- Fixed some windows in the NPE having inconsistent header draggable textures (66295)
- Fixed build order for Compilatron in NPE so it is more successful (66703)
- Fixed set_active_quick_bar_page not updating the GUI. (66142)
- Fixed that waiting on temporary stop was reset every time other station was added. (6034)
- Fixed that blueprints with trains and rails still could snap the trains to different rails. (67384)
- Fixed LuaGameScript::take_screenshot with anti_alias = true would produce bad screenshots (67685)
- Fixed that snapping to position while building ghost didn't update the ghost position properly, leading to invisible entities in rare cases. (66908)
- Fixed a crash when destroying trains while in the paused map editor state. (67734)
- Fixed that recipes could be setup to produce > 1 count of items that are never meant to be stacked. (67736)
- Fixed that creating a new blueprint and pressing Q after it was setup removes it instead of putting it into inventory. (67737)
- Fixed LuaGameScript::take_screenshot with anti_alias = true would produce bad screenshots. (67685)
- Fixed Artillery targeting remote not showing the correct ability count in the quickbar. (65310)
- Fixed scrolling through blueprint book with Shift+mouse wheel on macOS. (67225)
- Fixed Artillery targeting remote not showing the correct ability count in the qickbar. (65310)
- Fixed that blueprint shortcuts in quickbar linked to the library wouldn't remember their orientation. (65716)