Version 0.17.11

Information about releases and roadmap.
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FactorioBot
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Version 0.17.11

Post by FactorioBot » Mon Mar 11, 2019 9:19 pm

Bugfixes
  • Fixed that the process name was set to "Main" on Linux. (67355)
  • Fixed a crash when closing GUIs with escape in some cases. (67428)
  • Fixed a crash when mods set repair pack speeds or entity repair speed modifiers to negative values.
  • Fixed that focus-search wouldn't work in the Recipe GUI or Map Editor. (67437)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Gergely
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Re: Version 0.17.11

Post by Gergely » Mon Mar 11, 2019 9:26 pm

That was fast!

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Re: Version 0.17.11

Post by someone1337 » Mon Mar 11, 2019 9:29 pm

<3

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Re: Version 0.17.11

Post by tatorj2006 » Mon Mar 11, 2019 9:34 pm

:shock: You guys really get the More faster way lol

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Re: Version 0.17.11

Post by Omnifarious » Mon Mar 11, 2019 9:37 pm

I thought the Main thing was on purpose, or I would've reported that. :-)

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Re: Version 0.17.11

Post by badtouchatr » Mon Mar 11, 2019 9:55 pm

Am I missing something, or is the following behavior still part of the blueprint updates yet to come?

Updated to 0.17.11, use Alt-B to create new blueprint, save blueprint, ghost place it, let bots place the items, and then the new blueprint is nowhere to be found (except using the Paste function, of course). It is not in the blueprint library, not in main inventory, not in any shortcut slot.

The only way I can create a new blueprint that goes to main inventory is to use "B" to go into blueprint library, then select "New Blueprint".

BTW, this is how it has worked for me for all versions of 0.17, I just thought I'd try the latest update to see if it had been fixed.

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Re: Version 0.17.11

Post by 5thHorseman » Tue Mar 12, 2019 6:37 am

badtouchatr wrote:
Mon Mar 11, 2019 9:55 pm
Am I missing something, or is the following behavior still part of the blueprint updates yet to come?

Updated to 0.17.11, use Alt-B to create new blueprint, save blueprint, ghost place it, let bots place the items, and then the new blueprint is nowhere to be found (except using the Paste function, of course). It is not in the blueprint library, not in main inventory, not in any shortcut slot.

The only way I can create a new blueprint that goes to main inventory is to use "B" to go into blueprint library, then select "New Blueprint".

BTW, this is how it has worked for me for all versions of 0.17, I just thought I'd try the latest update to see if it had been fixed.
When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.

Same with ctrl c ctrl x, and ctrl v.
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Re: Version 0.17.11

Post by badtouchatr » Tue Mar 12, 2019 7:42 am

5thHorseman wrote:
Tue Mar 12, 2019 6:37 am
When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.

Same with ctrl c ctrl x, and ctrl v.
Ok, gotcha. I tried that and it works. I just need to do that *before* I place it. Thanks!

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Re: Version 0.17.11

Post by xng » Tue Mar 12, 2019 10:47 am

As soon as I look away for a minute there's 2 new versions out.

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Re: Version 0.17.11

Post by studix2002 » Tue Mar 12, 2019 1:54 pm

badtouchatr wrote:
Tue Mar 12, 2019 7:42 am
5thHorseman wrote:
Tue Mar 12, 2019 6:37 am
When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.

Same with ctrl c ctrl x, and ctrl v.
Ok, gotcha. I tried that and it works. I just need to do that *before* I place it. Thanks!
you can place the blueprint first...its just if you want to keep the blueprint you need to place it in your inventory before you clear it from your hand

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Re: Version 0.17.11

Post by badtouchatr » Tue Mar 12, 2019 1:59 pm

studix2002 wrote:
Tue Mar 12, 2019 1:54 pm
badtouchatr wrote:
Tue Mar 12, 2019 7:42 am
5thHorseman wrote:
Tue Mar 12, 2019 6:37 am
When I do alt b and drag out a blueprint, I can then hit e and drop it in my inventory or b and drop it into the blueprint library.

Same with ctrl c ctrl x, and ctrl v.
Ok, gotcha. I tried that and it works. I just need to do that *before* I place it. Thanks!
you can place the blueprint first...its just if you want to keep the blueprint you need to place it in your inventory before you clear it from your hand
Thanks to both of you for your help!

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Re: Version 0.17.11

Post by jockeril » Wed Mar 13, 2019 6:01 am

xng wrote:
Tue Mar 12, 2019 10:47 am
As soon as I look away for a minute there's 2 new versions out.
Exactly what I thought ! :D
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Tutorial save bug

Post by Pfredd » Thu Mar 14, 2019 1:56 am

I am running the Tutorial Scenerio on 0.17.11

When I try to save my progress, I get the following error message:

File __base__/campaigns/demo/description.json not found (The system could not find the path specified).

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Re: Version 0.17.11

Post by BHakluyt » Thu Mar 14, 2019 11:02 am

Dear Devs

Can you PLEASE make resource frequency in random gen be even less. With frequency set to it's lowest I still get a bunch of patches close to starting area. For a proper railworld game I would like to tune down frequency about 300 to 600% from what the current lowest setting gives. Please?

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