Version 0.16.39

Information about releases and roadmap.
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FactorioBot
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Version 0.16.39

Post by FactorioBot » Mon Apr 30, 2018 5:38 pm

Bugfixes
  • Fixed function of enter key in number input. (59862)
  • Fixed consistency check and migration related to rail internal inconsistency. (59765)
  • Fixed that rail signals weren't fast replaceable.
  • Fixed that the headless server wouldn't be able to restart for a while if it was stopped with an RCON client connected. (59830)
  • Fixed that selecting map without a preview in the save/load dialog disallowed to delete the save by the ingame delete button.
  • Fixed wrong calculation of item insertion into splitter in some cases, which could indirectly cause inconsistency in behaviour. (59950)
  • Fixed the game could freeze when system time changed on Windows. (59956)
  • Localised zip opening/closing error messages + added reason or error code there.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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fishycat
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Re: Version 0.16.39

Post by fishycat » Mon Apr 30, 2018 6:10 pm

Thank you guys, very appreciated.

Hm I wonder if FactorioBot someday will make it into the game somehow. If only I was good at graphics stuff...

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bobingabout
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Re: Version 0.16.39

Post by bobingabout » Tue May 01, 2018 7:46 am

fishycat wrote:Hm I wonder if FactorioBot someday will make it into the game somehow.
I like the idea, perhaps he could be "the guy speaking" when text boxes show up in the tutorials, or something.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Matthias_Wlkp
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Re: Version 0.16.39

Post by Matthias_Wlkp » Tue May 01, 2018 12:32 pm

Or make him follow the player. When you click on him, it pops out a window leading to production statistics and other infocharts.

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