Version 0.16.27

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Version 0.16.27

Post by FactorioBot » Wed Feb 28, 2018 6:37 pm

Minor Features
  • Added refined concrete and refined hazard concrete.
Changes
  • The the name textfield in the rename train stop dialog gets automatically focused and the text is pre-selected.
Bugfixes
  • Fixed that dying would only put the first stack into the dead body. (58201)
  • Fixed that infinite resources would always produce the same result when at minimal yield. (58210)
  • Fixed how the switch event is processed. (57692)
  • Fixed behaviour of the train station list-box when player inventory was big enough to be scrollable. (57834)
  • Fixed that always_show_made_in didn't work for recipe tooltips in the technology GUI. (58249)
  • Fixed a crash when migrating item types in some cases.
  • Fixed movement of belt segment that has a lot of squashed items in it.
  • Fixed a crash in the map editor when changing player armor.
  • Fixed a crash related to mods destroying the player during player events.
  • Fixed a crash when creating a Factorio account using the in-game option.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Re: Version 0.16.27

Post by Tankh » Wed Feb 28, 2018 6:44 pm

OMG Extra sexy concrete!!!

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Re: Version 0.16.27

Post by Tomplus » Wed Feb 28, 2018 6:45 pm

what happened with modern concrete?

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Re: Version 0.16.27

Post by Bilka » Wed Feb 28, 2018 6:53 pm

Tomplus wrote:what happened with modern concrete?
Refined concrete is the same thing, just renamed. You can find info on that here: https://wiki.factorio.com/Refined_concrete
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: Version 0.16.27

Post by garath » Wed Feb 28, 2018 7:05 pm

Bilka wrote:
Tomplus wrote:what happened with modern concrete?
Refined concrete is the same thing, just renamed. You can find info on that here: https://wiki.factorio.com/Refined_concrete
Wow! Wiki already updated? Love the wiki folks!!

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Re: Version 0.16.27

Post by Bilka » Wed Feb 28, 2018 7:13 pm

garath wrote:
Bilka wrote:
Tomplus wrote:what happened with modern concrete?
Refined concrete is the same thing, just renamed. You can find info on that here: https://wiki.factorio.com/Refined_concrete
Wow! Wiki already updated? Love the wiki folks!!
No problem :D
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: Version 0.16.27

Post by Panderturtle » Wed Feb 28, 2018 7:20 pm

New concrete is always good, designing an making the factory more realistic. And it looks more realtistic then the normal one.
#

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Re: Version 0.16.27

Post by torham » Wed Feb 28, 2018 7:28 pm

Smooth concrete, HELL YEAH! Thanks guys. :D

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Re: Version 0.16.27

Post by Ghoulish » Wed Feb 28, 2018 7:56 pm

New concrete? Awesome! So pleased with this! Listening to feedback, is one reason why Wube rocks :D
See the daily™ struggles with my Factory! :D https://www.twitch.tv/fruityrob

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Re: Version 0.16.27

Post by Tomplus » Wed Feb 28, 2018 8:30 pm

Thanks for link.

But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete

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Re: Version 0.16.27

Post by Jon8RFC » Wed Feb 28, 2018 9:26 pm

Tomplus wrote:Thanks for link.

But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete
It sounded a little strange to me as well, but when I looked at the new ingredients, reinforced is what came to mind.
Refined concrete is what I'd call a more "pure" concrete, like something meant for artistic purposes or something luxurious and focused on aesthetics rather than mechanics.
Reinforced concrete has rebar or something else (iron sticks and steel, in Factorio) to improve the structural integrity.
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Re: Version 0.16.27

Post by Blacky007 » Wed Feb 28, 2018 9:45 pm

Bugfixes
  • Fixed movement of belt segment that has a lot of squashed items in it.
is this releated to this bug?
https://imgur.com/a/Juz5i

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Re: Version 0.16.27

Post by posila » Wed Feb 28, 2018 9:54 pm

Jon8RFC wrote:Refined concrete is what I'd call a more "pure" concrete, like something meant for artistic purposes or something luxurious and focused on aesthetics rather than mechanics.
That's what it is, though :)

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Re: Version 0.16.27

Post by Jon8RFC » Wed Feb 28, 2018 10:05 pm

posila wrote:
Jon8RFC wrote:Refined concrete is what I'd call a more "pure" concrete, like something meant for artistic purposes or something luxurious and focused on aesthetics rather than mechanics.
That's what it is, though :)
I'll just have to stick out my pinky from my mouse whenever I'm placing refined concrete ;)
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Re: Version 0.16.27

Post by BlackKnight » Wed Feb 28, 2018 11:01 pm

The new concrete looks awesome!
Jon8RFC wrote:
posila wrote:
Jon8RFC wrote:Refined concrete is what I'd call a more "pure" concrete, like something meant for artistic purposes or something luxurious and focused on aesthetics rather than mechanics.
That's what it is, though :)
I'll just have to stick out my pinky from my mouse whenever I'm placing refined concrete ;)
LMAO! ;)

I wish the refined concrete had a different color in map view though - slightly darker (my preference) or lighter would be great to differentiated it from normal concrete.. And really, if it was only aesthetic, the same color could be argued. But you are paying for all those extra resource requirements so it really needs to be a separate entity all around. ...And... aesthetics aside, if you place refined concrete through a base covered in normal concrete as a path for increased speed, knowing where those paths are would also be useful functionally.
Last edited by BlackKnight on Thu Mar 01, 2018 12:38 am, edited 1 time in total.

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Re: Version 0.16.27

Post by ixnorp » Thu Mar 01, 2018 12:31 am

Loving the new refined concrete texture. Thank you, artists!

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Re: Version 0.16.27

Post by MeduSalem » Thu Mar 01, 2018 12:32 am

Well the refined concrete looks nice...

... but what the hell am I going to do with all the hazard concrete now that refined hazard concrete is a thing and it doesn't require hazard concrete?

Guess I have to dump about 50000 (yeah I used it extensively) of it into a chest and put the shotgun to its use.

That or just leave it be even though I like the new texture more because it looks cleaner.

It would be better if one could convert them back to normal.


Really guys, you should start considering what people are supposed to do with all the garbage items that aren't convertible or upgrade-able or don't have any other purpose once they are obsolete or superceded. There shouldn't be any items that you just have to dump into a chest and destroy them because otherwise they would lie around there forever.

I also have a chest filled with 1000 Steam Engines and another one with almost as many boilers sitting around for almost a year now ever since Nuclear Power. What am I supposed to do with them... ¯\_(ツ)_/¯
Don't want to put 50k Iron to waste.
Would be nice if Turbines required Steam Engines as ingredient and Heat Exchangers would require boilers as ingredient and deduct the difference in resources from the current recipe. That way one could get at least rid of them later on.

Tomplus wrote:But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete
I agree on that. Since it requires steel plates and Iron sticks as ingredients it should actually be called reinforced concrete. Makes a lot more sense.

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Re: Version 0.16.27

Post by eradicator » Thu Mar 01, 2018 1:40 am

MeduSalem wrote:I also have a chest filled with 1000 Steam Engines and another one with almost as many boilers sitting around for almost a year now ever since Nuclear Power. What am I supposed to do with them... ¯\_(ツ)_/¯
Design a circuit network that requests garbage into a chest and calls a train when there's enough. The train can then deliver your garbage to a garbage outpost far far away. It's called "realism" ¯\(シ)/¯.

Also suggesting to rename the english version of refined concrete to make it "easier to translate" is the funniest thing i've heared all day. That's not what "translation" means at all. :roll:

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Re: Version 0.16.27

Post by MeduSalem » Thu Mar 01, 2018 1:49 am

eradicator wrote:
MeduSalem wrote:I also have a chest filled with 1000 Steam Engines and another one with almost as many boilers sitting around for almost a year now ever since Nuclear Power. What am I supposed to do with them... ¯\_(ツ)_/¯
Design a circuit network that requests garbage into a chest and calls a train when there's enough. The train can then deliver your garbage to a garbage outpost far far away. It's called "realism" ¯\(シ)/¯.
What I think about that

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Re: Version 0.16.27

Post by foodfactorio » Thu Mar 01, 2018 3:31 am

thanks for the new concretes. :)
actually it is good that it is called Refined, as could be confusing with some other mods that are using Reinforced items.
Jon8RFC wrote:Maybe it's about reinforced concrete?
sorry Jon8RFC, but your zelda Avatar reminded me of a specific part of the game, and i could not resist making this :)
https://gifsound.com/?gif=https://forum ... qf3n1TkYL4
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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