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Version 0.16.19
Posted: Thu Jan 25, 2018 7:52 pm
by FactorioBot
Minor Features
- Added PvP options: Disband team on loss, team area artillery and give artillery remote.
Bugfixes
- Fixed that the game allowed mining speed modifier less than -1, which resulted in negative mining speeds. (57005)
- Fixed that fast-replacing power poles while running would just delete them. (56729)
- Fixed that you couldn't exit vehicles with large collision boxes. (56905)
- Fixed that LuaPlayer::can_insert and LuaPlayer::insert didn't agree. (56917)
- Fixed game state corruption related to ordering deconstruction of entities with enabled connection to logistic network. (56816)
- Fixed that teleporting roboports when robots where charging would lead to corrupt saves. (57006)
- Fixed that toggle-console wouldn't work with modifier keys. (57013)
- Fixed graphical artifacts in terrain when zoomed out. (57043)
- Fixed that LuaForce::disable/enable research wouldn't update the GUI correctly. (57075)
- Fixed that pumps would ignore fluidbox filter. (56694)
- Fixed crash caused by non-ASCII characters in name of custom scenario. (57077)
- Fixed that idle biters would ignore the player when approached. (57085)
Modding
- Added support for setting icon_size per icon layer.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 8:08 pm
by Gergely
FactorioBot wrote:Minor Features
- Added PvP options: Disband team on loss, team area artillery and give artillery remote.
What does "disband team on loss" do?
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 8:09 pm
by Tankh
No news on the desync issue many people seem to have?
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 8:15 pm
by Klonan
Gergely wrote:FactorioBot wrote:Minor Features
- Added PvP options: Disband team on loss, team area artillery and give artillery remote.
What does "disband team on loss" do?
When the team loses, they will be disbanded, and so they will all have to join a new team, and their old factory will come under the ownership of the team that defeated them
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 8:23 pm
by Gergely
Klonan wrote:Gergely wrote:FactorioBot wrote:Minor Features
- Added PvP options: Disband team on loss, team area artillery and give artillery remote.
What does "disband team on loss" do?
When the team loses, they will be disbanded, and so they will all have to join a new team, and their old factory will come under the ownership of the team that defeated them
And what happens if it is disabled?
Could you add an option that disables the special scripted handling of players in a defeated team and just merge them as well when merging forces? (And obviously, revoke all leaders statuses....)
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 8:37 pm
by Gergely
Just now in 0.16.19....
Creessshh!
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 10:06 pm
by GottZ
you just broke blueprint books in the blueprint screen. congratz
(bug report exists)
please hotfix
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 10:11 pm
by earp_2000
After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
Re: Version 0.16.19
Posted: Thu Jan 25, 2018 10:16 pm
by GottZ
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
you should be able to copy them to your inventory and open them from there. it just does not work to open them inside the blueprint screen for me and others.
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 12:32 am
by wallE
Cancel Items from crafting queue seems to be broken again like it was in 0.15.13:
viewtopic.php?t=48358
EDIT: Opened a bug report here:
viewtopic.php?f=7&t=57158
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 2:05 am
by billy10drs
GottZ wrote:earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
you should be able to copy them to your inventory and open them from there. it just does not work to open them inside the blueprint screen for me and others.
EDIT: It is a bug that they have already fixed and will be in the next release
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 2:09 am
by 3hose
wallE wrote:Cancel Items from crafting queue seems to be broken again like it was in 0.15.13:
viewtopic.php?t=48358
I'm getting the same.
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 4:25 am
by Vykromod
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
Exporting blueprints is also broken. Nothing happens when you click the export button.
AND opening blueprints directly from blueprint library doesn't work too.
In short, entire blueprint system is busted.
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 9:30 am
by greaman
Tankh wrote:No news on the desync issue many people seem to have?
its not mentioned in the notes, but I haven't had a desync since...
Edit: just had one, but that was the first in three hours...
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 10:44 am
by impetus maximus
GottZ wrote:you just broke blueprint books in the blueprint screen. congratz
(bug report exists)
please hotfix
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
it
is an experimental release. i suggest you wait at least a few days after every release to see if there are any game breaking bugs.
let those who don't mind finding, and reporting bugs to improve the game do that.
[edit]you can download 0.16.18
here, or select it in the beta tab on steam.
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 11:24 am
by mmhvd
impetus maximus wrote:GottZ wrote:you just broke blueprint books in the blueprint screen. congratz
(bug report exists)
please hotfix
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
it
is an experimental release. i suggest you wait at least a few days after every release to see if there are any game breaking bugs.
let those who don't mind finding, and reporting bugs to improve the game do that.
[edit]you can download 0.16.18
here, or select it in the beta tab on steam.
I usually end the names of my saves with the version number, which I then update on every release. This way I can always go back to the state my save was in just before the next update.
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 1:43 pm
by GrafKakashi
Hallo
As soon as I build something by hand, you can not undo it
ps. MY English not god
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 3:50 pm
by impetus maximus
GrafKakashi wrote:Hallo
As soon as I build something by hand, you can not undo it
ps. MY English not god
fixed in next version.
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 4:41 pm
by Caine
impetus maximus wrote:GrafKakashi wrote:Hallo
As soon as I build something by hand, you can not undo it
ps. MY English not god
fixed in next version.
You hear that? Starting Factorio 0.16.20 your English is going to be great
Re: Version 0.16.19
Posted: Fri Jan 26, 2018 4:44 pm
by Oktokolo
Vykromod wrote:earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
Exporting blueprints is also broken. Nothing happens when you click the export button.
AND opening blueprints directly from blueprint library doesn't work too.
In short, entire blueprint system is busted.
I know, it is experimental and all. So not complaining at all...
But really wonder, how that happened as they did not write about even touching blueprints. It feels like cosmic rays randomly changed some minor bits of the code and it just happened to hit the blueprints...