Version 0.15.3
Posted: Thu Apr 27, 2017 7:13 pm
Changes
- Wave defense: Units won't spawn if there are more than 500 already on the map.
- Wave defense: Added a 'Unit bounty bonus' upgrade.
- Removed the ability to set /color using RGB values.
- Wave defense: Added Uranium to the map.
- "Disable all mods" option in mod load error dialog doesn't disable base mod anymore.
- Changed stack-split so "splitting" a stack of 1 still transfers the 1 item. (45149)
- Change submachine stack size to 5. (45210)
- Blueprints, blueprint books and deconstruction planners can be destroyed by clicking the trash can icon in their GUIs. Clearing a blueprint is still possible via the Shift+Right Click shortcut.
Bugfixes
- Fixed the fluid usage description for the steam engine would flicker when holding the steam engine in the cursor. (44911)
- Fixed that assembling machines would think the fluid barreling/unbarreling recipes could be used to calculate base ingredients for recipes. (44861)
- Fixed performance problems when opening the blueprint library GUI when the map has a large number of players. (44925)
- Fixed crash related to connection attempts from players with mods with mod settings. (44966)
- Fixed getting "No map setting instance" error when loading faulty mod instead of actual error. (44982)
- Fixed entering tutorial would remove scenario control script from current game. (44986)
- Fixed crashes related to saves with migrated circuit network signals. (44877)
- Fixed numeric inputs would block all keys instead of just numbers. (44971)
- Fixed ore field amount stuck to cursor when in technology view. (44641)
- Fixed crashes related to migrated saves with circuit network signals. (44877)(45025)
- Fixed that train station tutorial would not progress if you removed the train wait condition. (45047)
- Fixed crash when changing mod setting prototype types. (45054)
- Fixed the refinery flame would freeze when using the coal liquefaction recipe and the machine didn't have any coal. (45050)
- Fixed fluids would be counted incorrectly for production stats when a pumpjack was placed on an oil well with a modded extremely high yield. (45075)
- Fixed the trains GUI wouldn't scale correctly. (41228)
- Fixed you could select entities in the zoomed-to-world view outside radar coverage. (44578)
- Fixed prompt about disabled base mod would not show up. (45051)
- Fixed crash when train was destroyed while hovering over it in map view. (45085)
- Fixed that the team production starting lobby had some uranium ore. (44613)
- Fixed hovering over very large resource patch in map view would crash the game. (45097)
- Fixed the "don't mine resources if mining starts with non-resources" logic. (44548)
- Fixed crash when the preview picture can't be saved for a save file. (45118)
- Fixed crash when trying to filter opened other players quickbars. (45147)
- Fixed crash when setting resource minimal yield above the normal yield. (45112)
- Fixed the tab complete logic for the /mute-programmable-speaker command. (44902)
- Fixed that you could only build blueprints in the zoom-to-world by click and drag.
- Fixed script error in basic train tutorial. (45184)
- Removed redundant recipe unlock in trash slot technology. (45209)
- Fixed inserter stack size override sometimes being lost when importing a blueprint.
- Fixed crash that would occasionally happen after deleting a book from the blueprint library. (44687)
- Fixed fluid could flow into the heat exchangers output fluidbox. (44992)
- Fixed that inserters would try to put stuff into the rocket silo result inventory. (45213)
- Fixed some invalid map exchange strings would crash the game. (45258)
- Fixed train stop would not output content fluid wagons to circuit network. (44786)
- Fixed locomotive tooltip would not show contents of fluid wagons. (44786)
Modding
- Prototype names are not allowed to contain the '.' character.
Scripting
- Fixed typo in defines.shooting.shooting_selected (was "shooting_seleted"). (44965)
- Fixed type in defines.control_behavior.type.train_stop (was "train-stop"). (44965)
- Fixed the custom camera widget was using 0 based indexing for the surface_index parameter. (45189)
- Added missing control behavior types to defines (wall, mining_drill, programmable_speaker). (44939)
- Added LuaTrain::fluid_wagons read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.