Page 1 of 2

Version 0.14.6

Posted: Thu Sep 15, 2016 6:00 pm
by FactorioBot
  • Changes
    • Drop detection got little bit strictier so the drop timeout was increased from 10 to 20 seconds.
    • If you log in with your email, your multiplayer username gets set to your actual username, not your email address.
  • Minor features
    • Added --start-server-load-scenario <scenario name> command to start scenario with the given name.
    • As a tribute to Arumbas mega-game, the "build by" was renamed to "last user" and it is updated whenever the entity is: rotated, has circuit condition changed, setting pasted, recipe changed, filter changed, output signal changed, cominbator settings changed,
    • Added speed change based on zoom when in god mode into the latency hiding.
    • The player was killed messages now contains a name of entity or player who caused that.
  • Bugfixes
    • Player killed messages are shown only to players of the same force.
    • Fixed that zoom to cursor didn't work in ghost/god controller.
    • Fixed that player dropped, but it shown the "the can't keep up message" instead.
    • Fixed that server got deselected when changing sorting or filters in public game list. (29561)
    • Additional attempt to make the keyboard settings compatibile between linux and windows. (29686)
    • Fixed that player crafting categories accepted empty string as value, which resulted in crash later. (32507)
    • Fixed that progress bar during updating mods wasn't moving (31844)
    • Fixed beam damage_interval of 0 would crash the game. (32527)
    • Fixed gates wouldn't open while in a vehicle without a character. (32525)
    • Fixed GUI scaling in the mod browser. (30196)
    • Fixed (hopefully) that wrong server details were displayed (27110)
    • Fixed that it wasn't possible to build rail blueprint over floor-tile ghost. (32454)
    • Fluid status icons will display floored values, same as all other icons. (32439)
    • Fixed crash that prevented the game to start on some OS X configurations. (32515)
    • Fixed that changing character direction from script didn't work. (32318)
    • Fixed game getting stuck when a new account was created from the Steam version (31642)
    • Additional signal/rail building fix. (30350)
    • Fixed that some entities would not remember their circuit parameters in the map editor. (32153)
    • Fixed blueprint tooltip wouldn't update when clearing a blueprint. (32038)
    • Fixed crash when loading some old save files containing circuit connections to be removed. (32009)
    • Fixed crash when removing migrated equipment grids due to mod removal while mods had references to the grids. (32420)
    • Fixed wires wouldn't get applied to inserters through blueprints in some cases. (32045)
    • Fixed that player could get unkickable under specific circumstances.
    • Fixed train crash when it found a path in the opposide direction that it just started moving. (29610)
    • Fixed Factorio updater didn't pass command line arguments when restarting the game after update. (32412)
    • Fixed crashes when loading old or some invalid maps in the map editor. (32488)
    • Clearer error messages and interaction when loading old or invalid maps.
    • Fixed curved rail bounding box not allowing large electric poles to be build in specific configurations. (32532)
    • Fixed that joining games through Steam wouldn't work. (32479)
    • Fixed not being able to interact with the error dialog when an error happens while interacting with GUIs. (32259)
    • Fixed UI not responding to input in some situations when progress guis were shown. (32522)
    • Fixed personal roboport wouldn't update properly when modded equipment was used in some cases.
    • Fixed train ignoring wait conditions in some cases (32562)
    • Fixed chain signal visual state right before a station (30881)
    • Fixed that the client was stuck when he disconnected after a reconnect.
    • Fixed Save As GUI not responding to input after multiplayer disconnect with chat open. (32574)
    • Fixed inserter placement in the 2nd level of new hope campaign mission. (31688)
    • Server automatically deletes temporary save files once the upload of finishes.
    • Fixed recipe tooltips containing fluid in assembling machines wouldn't show the available fluids properly. (32647)
    • Fixed desync when placing floor blueprint and mining placed ghosts at the same time. (32378)
    • Fixed that you could disconnect wires in from Transport Belt Madness scenario's Electric Poles. (29168)
    • Potential fix of crash after desync.
    • Attempted to handle socket unblock error in a way that won't crash the game. (32663)
  • Scripting
    • Added LuaGameScript::print - print to all players.
    • Added LuaForce::print - print to all players on the force.
    • Added LuaSurface::print - print to all players on the surface.
    • Fixed entities with positive emissions_per_tick would generate pollution even when pollution was disabled. (32602)
    • Renamed LuaEntity::built_by to LuaEntity::last_user
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 6:19 pm
by aubergine18
The player was killed messages now contains a name of entity or player who caused that.
Does this mean we can get an api event stating entity that killed player? :)

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 6:21 pm
by DevilXD

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 6:22 pm
by kovarex
I believe so, twinsen probably just forgot to mention it in the changelog

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 6:26 pm
by DevilXD
kovarex wrote:I believe so, twinsen probably just forgot to mention it in the changelog
Awesome :D

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 6:47 pm
by Chocolatetthunder
Player killed messages are shown only to players of the same force.

why is that a thing??

in pvp i want to see those. expecially now that it shows who killed them.

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 6:48 pm
by Loewchen
Research seems broken: viewtopic.php?f=7&t=32720&p=206431

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:35 pm
by Mooncat
Wow, so many bugfixes.

I love the new print functions. No need to write wrapper functions for them anymore. :D

About "Renamed LuaEntity::built_by to LuaEntity::last_user", I am not sure about this...
According to the new minor feature, it sounds like last_user is different from built_by. So I think "Replaced LuaEntity::built_by by LuaEntity::last_user" is better.
And if that is the case, please also update the API doc. It is still " The player who built the entity". :lol:

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:36 pm
by HanziQ
0.14.7 incoming, ETA 150 minutes.

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:38 pm
by brunzenstein
Research is broken in the Macintosh version too.

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:38 pm
by marvtobi
Something odd with the website and the download. When i refresh/reload the website repeatedly i sometimes get 14.5 as latest version (and no 14.6) sometimes 14.6 (and all the other versions) showing.

I checked with firefox (regular browser) and chrome too where i have never opened factorio website (so no cached version there)

Quite confusing.

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:40 pm
by Smarty
HanziQ wrote:0.14.7 incoming, ETA 150 minutes.
:shock:

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:40 pm
by Mooncat
Smarty wrote:
HanziQ wrote:0.14.7 incoming, ETA 150 minutes.
:shock:
:shock:

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:41 pm
by Smarty
Mooncat wrote:
Smarty wrote:
HanziQ wrote:0.14.7 incoming, ETA 150 minutes.
:shock:
:shock:
:shock:

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:42 pm
by brunzenstein
marvtobi wrote:Something odd with the website and the download. When i refresh/reload the website repeatedly i sometimes get 14.5 as latest version (and no 14.6) sometimes 14.6 (and all the other versions) showing.

I checked with firefox (regular browser) and chrome too where i have never opened factorio website (so no cached version there)

Quite confusing.
Wait a little 0.14.6 had a mayor glitch and will be replaced by 0.14.7 in a few hours - we hope.

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:45 pm
by Mooncat
Smarty wrote:
Mooncat wrote:
Smarty wrote:
HanziQ wrote:0.14.7 incoming, ETA 150 minutes.
:shock:
:shock:
:shock:
:shock:



No, it is bad. kovarex is watching us.
Users browsing this forum: ARS, brunzenstein, gamename00, keyboardhack, kovarex, marvtobi, Mion, Mooncat, nb2000, solntcev, ZingBallyhoo, Zombo and 48 guests

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:46 pm
by Siniak
You guys are awesome, just wanted to let you know :)

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 7:57 pm
by Arumba
You guys are great! :) I was planning on opening my session tonight with three suggestions (here are my notes:)

Code: Select all

1) there needs to be metadata on circuit network settings about who last changed it
right now you can see who built things, belts, poles, etc
but you can't see who last changed a circuit network condition
so people can grief you on that and you can't know who did it
2) reversing splitters doesn't change who built them, so same thing as #1
knowing who last 'modified' an entity would be very useful
3) there needs to be something like in dota where you can "disable help"
as in.. prevent people from putting stuff in your inventory if you don't want them to
it is the most irritating form of griefing imo right now
You guys already jumped the gun and did the first and second thing! Awesome! How about that... 3rd one.. ? No more dumping all your trees in someone's inventory if they don't want it? >.<

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 8:25 pm
by Neemys
Wow quite a lot of bugfixing, keep up the good work, only 7 confirmed left ;)

Soon work on 0.15 will be at full speed.

Re: Version 0.14.6

Posted: Thu Sep 15, 2016 9:55 pm
by roy7
Arumba wrote:

Code: Select all

it is the most irritating form of griefing imo right now
Perhaps one of the devs could whip up a console command to disable deconstruction planners, or even better, restrict deconstruction planner usage to people who have admin powers.

Edit: Or make non-admins only able to deconstruct items they built themselves...