[0.13.9][Twinsen] Transport Belt Madness Electric Poles

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transgirljunko
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[0.13.9][Twinsen] Transport Belt Madness Electric Poles

Post by transgirljunko »

If you shift-click on an electric pole in transport belt madness, the pole will disconnect itself from other ones, effectively forcing you to quit and open it again.
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transgirljunko
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Re: [0.13.9] Transport Belt Madness Electric Poles

Post by transgirljunko »

Well yea, I'm not going to, but doesn't this still count as a bug?

Zeblote
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Re: [0.13.9] Transport Belt Madness Electric Poles

Post by Zeblote »

Loewchen wrote:Then don't?!
If there's no way to remove/replace the pole in this gamemode, then you also shouldn't be able to remove the wires.

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Re: [0.13.9] Transport Belt Madness Electric Poles

Post by Loewchen »

transgirljunko wrote:Well yea, I'm not going to, but doesn't this still count as a bug?
This is the normal method to remove wires, the fact that it is working as intended is not a bug.

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Re: [0.13.9] Transport Belt Madness Electric Poles

Post by Zeblote »

Loewchen wrote:
transgirljunko wrote:Well yea, I'm not going to, but doesn't this still count as a bug?
This is the normal method to remove wires, the fact that it is working as intended is not a bug.
In this gamemode it is, as you cannot put the wires back.

transgirljunko
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Re: [0.13.9] Transport Belt Madness Electric Poles

Post by transgirljunko »

It does make it unplayable. And if they made it impossible to alter anything else on the map besides belts, I'd imagine they could remove the ability to undo wires, since everything else is something you can't move.

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Re: [0.13.9] Transport Belt Madness Electric Poles

Post by super_aardvark »

Playing for the first time in months, ran into this. Please fix. (While you're at it, add a line to the instructions about what to do when you've laid out all the belts. I've found the button now, but looking for what to do was what caused me to shift-click the electric pole.)

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Re: [0.13.9] Transport Belt Madness Electric Poles

Post by kovarex »

Moving back to bug report.

Those poles are set to be not manipulatable by player, this specific action simply doesn't check if the pole is manipulatable by the player or not.

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Re: [0.13.9][Twinsen] Transport Belt Madness Electric Poles

Post by Twinsen »

Fixed in Version: 0.14.6

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