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Version 0.12.7

Posted: Thu Sep 10, 2015 1:17 pm
by FactorioBot
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 1:43 pm
by Berserker55
"Another attempt to fix map transfer problems."

Unfortunately no go. 100/100 mbit/s linux server that I alone am connecting to is giving me 15 kb/s. I have a consumer 6 mbit/s line.
If I download the save from the server via ftp or http, I get my full 6 mbit/s.

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 1:45 pm
by lost57
awesome! thanks guys!!!

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 2:31 pm
by happymoep
:o an UPDATE!
Thanks for the update and specifically the --disallow-commands option :)

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 3:58 pm
by Greg40
Thanks for the work guys

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 6:43 pm
by grimdanfango
When loading a map-editor map, or starting a new custom scenario, with any maps created using 0.12.6 I'm getting:
"Couldn't read from input file. File could be corrupted."

Loading previous saved games works just fine though.

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 7:00 pm
by ReijMan
Last version there was no start-server command for me, no way to start the game a gui-less linux install. Is this back?

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 7:38 pm
by grimduck
This update does not work for me. After auto update factorio restart but does not give a window also no error message.
In the task manager it is running but using max CPU and stuck at around 4156K of memory (second start it is at 4136K).

I've rebooted my laptop, same effect.

I'm using the 64bit windows version.

I've tried installing from the installer, same effect.

I download the 0.12.6 version, this starts up without problem.

Reupdate via auto updater, same effect.

My wife has the same mods setup and she has no problem. But I delete all mods and still same effect.

Re: Version 0.12.7

Posted: Thu Sep 10, 2015 7:44 pm
by Boogieman14
You may want to post a bug report for that, and make sure to include the complete contents of factorio-current.log.

Re: Version 0.12.7

Posted: Fri Sep 11, 2015 6:50 pm
by Ratzap
I tried the in game updater but after logging in it says 'no updates available'. This is with 12.6 - so I've downloaded the whole file. Just some feedback

Re: Version 0.12.7

Posted: Fri Sep 11, 2015 7:02 pm
by sillyfly
Do you have experimental updates enabled? (Under Options -> Other)

Re: Version 0.12.7

Posted: Fri Sep 11, 2015 7:02 pm
by Boogieman14
Did you check the 'enable experimental updates' option in Options->Other?

Re: Version 0.12.7

Posted: Fri Sep 11, 2015 8:22 pm
by grimduck
stupid question but where do I find the log file I've looked but cannot find it

Re: Version 0.12.7

Posted: Sat Sep 12, 2015 10:41 am
by Kimura
So I have the same problem, that Factorio doesn't show a window on startup. I also tried a clean installation of 0.12.7 and also tried the 32bit version, but same problem.
I also let the game run a couple minutes in case it just took a while, but nothing happend either.

So it seems that the game stops after getting the binary path, atleast thats the last thing in the log.

Edit:
So I did a little bit of testing. Since I have a notebook, I got 2 graphics cards. 1 integrated and 1 normal. When I switch to the integrated card, then the game starts fine (also as a side note: starting 0.12.6 with the integrated card also solves the problem with the game being stuck in minimized mode).

Re: Version 0.12.7

Posted: Sat Sep 12, 2015 11:41 am
by Boogieman14
grimduck wrote:stupid question but where do I find the log file I've looked but cannot find it
https://forums.factorio.com/forum/vie ... f=7&t=3638

Re: Version 0.12.7

Posted: Sun Sep 13, 2015 6:22 pm
by jockeril
FactorioBot wrote:
  • Added 5th level of character logistic slots research.
First I'd like to thank the #devs for adding this - I think it was much needed and again, just as I find and add a mod to my gameplay, the devs also think it's good enough to add to vanilla. I think it shows that I have a good understanding of the needs of this game which makes me proud to be a part of it.

The mod that I'm maintaining, "more-logistics-slots" adds levels 6 to 10 and Thanks to @narc0tiq has been updated to conform with current costs.

Re: Version 0.12.7

Posted: Mon Sep 14, 2015 6:35 am
by cpy
Just put some simple FTP transfer in game, it would be faster to load maps no? :D