Version 1.1.64

Information about releases and roadmap.
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FactorioBot
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Version 1.1.64

Post by FactorioBot »

Bugfixes
  • Fixed a desync when using LuaGameScript::get_train_stops when there are multiple stops found.
  • Fixed a crash related to transport belts and item entities. (103026)
  • Fixed linked container content was cleared when entity dies leaving a ghost. (103029)
  • Fixed linked container content was cleared when fast-replacing through script. (103021)
  • Fixed locomotives on curved rails would not snap to train stops. (103020)
Modding
  • Added the entity prototype flag not-in-made-in to allow hiding things from the 'made in' recipe tooltip.
Scripting
  • Added LuaForce::color read.
  • Added LuaForce::custom_color read/write.
  • Added target to on_pre_ghost_upgraded.
  • Added target and direction to on_cancelled_upgrade.
  • Added LuaEquipmentGrid::find/count methods.
  • Added LuaEntityPrototype::tile_width/tile_height reads.
  • Added LuaEntity::tile_width/tile_height reads.
  • Added range_modifier, cooldown_modifier, consumption_modifier fields to AmmoType concept.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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