Setup
Hover over any of the top chests and run this commandCode: Select all
/c chest = game.player.selected game.player.surface.create_entity{name = "fc-filter-linked-chest", position = chest.position, force = chest.force, fast_replace = true}
Expected outcome
That chest now has iron in it, all other chests are not changedActual outcome
That chest now has iron in it, all other chests of type “linked-chest” are emptyWorkaround
In my mod I am no longer using fast_replace = true when chest.type == "linked-container", instead I am copying the link_id myself and destroying the old chest afterwards.The same behaviour was observed in 1.1.62.