As far as I know, you can specify the gui image file through https://wiki.factorio.com/Types/Element ... r#filename or directly in the sprites, for example in the "center" property. Some of the base game styles use the filename property, for example "drop_target_button".Deadlock989 wrote: βWed Mar 18, 2020 4:31 pm The entire set of GUI graphical elements - buttons, corners, frames - is contained in a single sprite sheet. The game can only refer to one of these gui element template files at once.
Version 0.18.13
Re: Version 0.18.13
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: Version 0.18.13
Never noticed that. Good to know.Bilka wrote: βWed Mar 18, 2020 4:52 pm As far as I know, you can specify the gui image file through https://wiki.factorio.com/Types/Element ... r#filename or directly in the sprites, for example in the "center" property. Some of the base game styles use the filename property, for example "drop_target_button".
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Re: Version 0.18.13
Yep thats what it meanseradicator wrote: βWed Mar 18, 2020 4:52 pmDoes that mean all custom selection tools need to implement an extra button in the overcrowded shortcut menu now? That would be rather unfortunate for things that aren't used that often (i.e. a screenshot area selection tool).LuziferSenpai wrote: βTue Mar 17, 2020 2:59 pmPls add support for Custom RGB and other Style like no Background and images for the quickbar! Otherwise you will break a lot of mods and dont give them a nice option for custom Tools.FactorioBot wrote: βTue Mar 17, 2020 2:07 pm Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu.
Re: Version 0.18.13
If I understood this correctly in the past, it means that HTML file has been modified by you or something else. As far as I know, the only way to fix it is to just download the whole game again instead of only the differential patch.
Re: Version 0.18.13
I have now played quite a bit with the new gui and I like it, but it has some drawbacks as well...
Good:
Good:
- style (looks good and consistent)
- request and trash amout slider is nice!
- enable/disable of logistics!e
- color coded request status
- unlimited requests
- crafting and logistics is no longer visible at the same time. Both options had their good and bad sides, and after getting used to the new one don't mind either way.
- request get cluttered with items which should only be trashed and aren't of interest, also it is hard to order the items when you add something later β easily fixable by either allowing (custom?) categories, autosorting like the invenory or using the same layout as the crafting menu.
- logistics requests require one additional click (fist the slot and then the item) β it could in most cases directly siwtch to the item cooser.
- there is no way "back" from the opened armor eqipment grid
- you still have to deselect whatever you have in your hand bevore you can select the deconstruction planner from the quickbar
Re: Version 0.18.13
you literally have that at the bottom of your screen without having to press any buttonsherkalurk wrote: βWed Mar 18, 2020 3:25 pmI don't find it unperfect, but grouping all of the blueprint options together under a menu opened by the B key seemed simple and elegant to me, as opposed to only separate key commands for each time (blueprint, upgrade, deconstruct).
Re: Version 0.18.13
+1. Either give us the ability to reorder logistics requests manually just by dragging, or autosort to match inventory order.Cutemine wrote: βWed Mar 18, 2020 8:25 pm I have now played quite a bit with the new gui and I like it, but it has some drawbacks as well...
[...]
request get cluttered with items which should only be trashed and aren't of interest, also it is hard to order the items when you add something later β easily fixable by either allowing (custom?) categories, autosorting like the invenory or using the same layout as the crafting menu.
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Re: Version 0.18.13
+1.
And for the auto-sort, could you auto-sort the blueprints to the end please? In the middle is just plain weird.
And for the auto-sort, could you auto-sort the blueprints to the end please? In the middle is just plain weird.
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Re: Version 0.18.13
+1peternlewis wrote: βFri Mar 20, 2020 8:36 am +1.
And for the auto-sort, could you auto-sort the blueprints to the end please? In the middle is just plain weird.
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Re: Version 0.18.13
+1 The one thing that i hated most about the old auto-trash slots was that they couldn't be ordered. I always had my logistic requests sorted by category. I.e. one row of inserters, one row of crafting machines, one row of belts, etcpp.Khagan wrote: βFri Mar 20, 2020 5:50 am+1. Either give us the ability to reorder logistics requests manually just by dragging, or autosort to match inventory order.Cutemine wrote: βWed Mar 18, 2020 8:25 pm I have now played quite a bit with the new gui and I like it, but it has some drawbacks as well...
[...]
request get cluttered with items which should only be trashed and aren't of interest, also it is hard to order the items when you add something later β easily fixable by either allowing (custom?) categories, autosorting like the invenory or using the same layout as the crafting menu.
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My code in the post above is dedicated to the public domain under CC0.
Re: Version 0.18.13
It's more efficient as a key command then your mouse doesn't move to the bottom of the screen to then move back to the middle.Shingen wrote: βThu Mar 19, 2020 12:08 amyou literally have that at the bottom of your screen without having to press any buttonsherkalurk wrote: βWed Mar 18, 2020 3:25 pmI don't find it unperfect, but grouping all of the blueprint options together under a menu opened by the B key seemed simple and elegant to me, as opposed to only separate key commands for each time (blueprint, upgrade, deconstruct).
Re: Version 0.18.13
but... what you want to be able to do again is to press B AND THEN move your mouse from the middle of the screen to the top-right and back, how is that more efficient than moving it to the bottom and back without having to press anything?herkalurk wrote: βFri Mar 20, 2020 6:29 pmIt's more efficient as a key command then your mouse doesn't move to the bottom of the screen to then move back to the middle.Shingen wrote: βThu Mar 19, 2020 12:08 amyou literally have that at the bottom of your screen without having to press any buttonsherkalurk wrote: βWed Mar 18, 2020 3:25 pmI don't find it unperfect, but grouping all of the blueprint options together under a menu opened by the B key seemed simple and elegant to me, as opposed to only separate key commands for each time (blueprint, upgrade, deconstruct).
Re: Version 0.18.13
If you're mouse is already in the center of the screen then you open the menu, which is in the center, maybe move the mouse a few inches to whichever button you want(blueprint or upgrade), then most likely you are already centered on what you want to blueprint, so again, only a couple inches. Not sure about you but I have a big monitor, so being able to keep my mouse fairly centered is much simpler.Shingen wrote: βFri Mar 20, 2020 8:11 pmbut... what you want to be able to do again is to press B AND THEN move your mouse from the middle of the screen to the top-right and back, how is that more efficient than moving it to the bottom and back without having to press anything?herkalurk wrote: βFri Mar 20, 2020 6:29 pmIt's more efficient as a key command then your mouse doesn't move to the bottom of the screen to then move back to the middle.Shingen wrote: βThu Mar 19, 2020 12:08 amyou literally have that at the bottom of your screen without having to press any buttons
Re: Version 0.18.13
But wait, the shortcut bar actions to work with blueprints (create book, for example) is available only if Construction robotics technology is opened. What should I do at the beginning of the game?FactorioBot wrote: βTue Mar 17, 2020 2:07 pm Changes
- Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu.
Last edited by Artyom on Sun Mar 22, 2020 8:46 pm, edited 1 time in total.
Re: Version 0.18.13
I also hit this problem (though with some of the slot upgrades in my case, and quite a few mods). Is there a migration fix?freeafrica wrote: βTue Mar 17, 2020 6:18 pmAfter upgrading there is no `Logistics` tab in my character screen, however `Logistic robotics` item is already researched. This appears after loading a game where I haven't had any trash/personal logistics researched (yet) and allowing migrations to be done after load.FactorioBot wrote: βTue Mar 17, 2020 2:07 pm Gui
Changes
- Personal logistics are now unlocked by a single research. This unlocks personal logistic requests and auto trash(unlimited count), plus 30 character trash slots.
Is it possible that the migrations do not handle the special case where `Logistic robotics` is already researched but none of the personal/trash research-item is done when loading the game?
Let me know if I can attach any kind of migration/upgrade log...
EDIT: also in the `L`-menu (logistics networks) the personal network is present, the character showing up as a `Member` of the network.
Re: Version 0.18.13
I already have 0.18.17. But thanks for the reference.
Re: Version 0.18.13
This is especially weird since the hotkeys (like alt B) still work for creating blueprints.Artyom wrote: βSun Mar 22, 2020 8:46 pmBut wait, the shortcut bar actions to work with blueprints (create book, for example) is available only if Construction robotics technology is opened. What should I do at the beginning of the game?FactorioBot wrote: βTue Mar 17, 2020 2:07 pm Changes
- Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu.