Version 0.18.0

Information about releases and roadmap.
plepper1
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Tue May 23, 2017 4:25 pm
Contact:

Re: Version 0.18.0

Post by plepper1 »

Loving the new version!

It looks amazing and I can't remember the last time my toaster got 60 UPS!!
Honktown
Smart Inserter
Smart Inserter
Posts: 1044
Joined: Thu Oct 03, 2019 7:10 am
Contact:

Re: Version 0.18.0

Post by Honktown »

I see the changelog on Steam, but I haven't been pushed an update. Is it going to drop today, or when?

Edit: nevermind, I see the thing at the very bottom of the front page post.
I have mods! I guess!
Link
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Version 0.18.0

Post by BlueTemplar »

BobDiggity (mod-scenario-pack)
Tigre Demon
Inserter
Inserter
Posts: 46
Joined: Sun Sep 24, 2017 8:14 pm
Contact:

Re: Version 0.18.0

Post by Tigre Demon »

I love the new sounds and the animations on the trees look great !
Last edited by Tigre Demon on Wed Jan 22, 2020 6:23 pm, edited 1 time in total.
Loewchen
Global Moderator
Global Moderator
Posts: 9504
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Version 0.18.0

Post by Loewchen »

Tigre Demon wrote: Wed Jan 22, 2020 5:26 pm I was on 0.17.79 and updated to 0.18.0 my headless Linux server and got the following
1.355 Error Util.cpp:83: Value must be a bool in property tree at ROOT.multiplayer-compatible
What am I missing ? (excited to test at last !)
Check Technical Help, this has been reported and has a fix. Don't post bugs/technical issues here please.
Jan11
Long Handed Inserter
Long Handed Inserter
Posts: 82
Joined: Mon Sep 12, 2016 5:03 pm
Contact:

Re: Version 0.18.0

Post by Jan11 »

Whaaat 0.18 release? unexpected puuuuh Iceborne and now 0.18 puuuh my life is to short. ^^ :mrgreen:
Solinya
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Sun Mar 17, 2019 10:39 pm
Contact:

Re: Version 0.18.0

Post by Solinya »

Was looking forward to many of these improvements though I’m also surprised it was released so early. From the change notes (haven’t played .18 yet) I don’t see the new character GUI listed and I imagine that will be one of the more noticeable breaking mod changes (if the new logistics system removes the need for logistic slot bonus and trash slot bonus).

Is that something that can be announced in advance on the mod subforum? There’s a breaking changes thread that was used to announce .17 changes but the .18 release dropped without a release notice.
Calus
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sat Mar 18, 2017 3:11 pm
Contact:

Re: Version 0.18.0

Post by Calus »

Why did you do it? Why ruin my weekend plans?
I have so many things to do...
User avatar
BattleFluffy
Fast Inserter
Fast Inserter
Posts: 204
Joined: Sun Mar 31, 2019 4:58 pm
Contact:

Re: Version 0.18.0

Post by BattleFluffy »

There seems to be a new sound for accumulators too? It's awesome. :>
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5304
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Version 0.18.0

Post by Klonan »

Solinya wrote: Wed Jan 22, 2020 10:16 pm Is that something that can be announced in advance on the mod subforum? There’s a breaking changes thread that was used to announce .17 changes but the .18 release dropped without a release notice.
We'll probably do something like that, along with lots of notice through the FFF posts
User avatar
BrainlessTeddy
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Sun May 19, 2019 7:50 pm
Contact:

Re: Version 0.18.0

Post by BrainlessTeddy »

Just some feedback for you: I like the update. Especially the new main menu and the grafics. There's now a real difference between the nature which is bright and colourful and the factory which is dark and grey. I also really like the new map.
I'll add a little complaint to my previous reply:
I changed my mind after playing some hours in 0.18 about the colour correction. I think the game is a little bit too bright. I like the way the nature (trees, water, grass, desert) looks but the concrete and some of the buildings are too bright in my opinion. Especially the lamps. It got harder to tell the difference between a lit and unlit lamp during daytime. That's quite annoying because I used to build my combinator creations without mods like this one. So numbers or other things on displays are not as easy to read now. I still like 0.18 though and I'm looking forward to 1.0.
Please consider english is not my native language.
DustFireSky
Long Handed Inserter
Long Handed Inserter
Posts: 66
Joined: Mon Jun 12, 2017 11:51 am
Contact:

Re: Version 0.18.0

Post by DustFireSky »

Good changes!

Is it up to me or can you hardly notice the blowing trees and the animated water? If you don't zoom in very close you won't see anything. Tiny little pixels are moving. If i zoom out a little bit, I don't see the animation. That is a little bit sad.

Why is in the main menu a spacing of several pixels between each one? That looks a little bit strange. U know, the black frame. Too much spacing? Is the developer slipped on the keyboard :mrgreen:

Otherwise great work. The performance is also nice. The sounds are great.
coppercoil
Filter Inserter
Filter Inserter
Posts: 503
Joined: Tue Jun 26, 2018 10:14 am
Contact:

Re: Version 0.18.0

Post by coppercoil »

Well, I tried 18. In general, I like it. New sounds... explosions... and saturation slider to be set to 80% :mrgreen:. But also there’s micro-contrast boosted heavily, and there’s no slider for it, and likely it will never be there. Desaturated picture still hurts my eyes. Maybe I’ll adopt in the future...

Unfortunately, there are too many mods still not updated for this version. I had to downgrade. And yes, I made full backup copy before trying.
CryGuy
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Mar 15, 2019 11:21 pm
Contact:

Re: Version 0.18.0

Post by CryGuy »

Sorry, but I don't like the new walking sound. TBH, it's horrible. :/ I cant't hear it. I love this game, but if this will remain, I'll stick with 17.x. Sorry guys.
The sound when opening a box is also much worse.

EDIT: Ok, I can separately reduce the walking sound volume so that it's tolerable.
Last edited by CryGuy on Fri Jan 24, 2020 1:10 am, edited 1 time in total.
WoofPac
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Sep 11, 2019 10:13 am
Contact:

Re: Version 0.18.0

Post by WoofPac »

My opinion is that the game which was already beautiful in so many ways is now even more polished.
I cant say much about the new sounds yet.

I know this is maybe a little offtopic but wasnt there an fff anouncement about a rework of the assembly machines? If so is there a chance we could be delighted by it in 0.18?
Serenity
Smart Inserter
Smart Inserter
Posts: 1017
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Version 0.18.0

Post by Serenity »

What about the improved fluid algorithm? The one with perfect splitting. I know you ran into some issues with waves building up, but is that still on the table?
Loewchen
Global Moderator
Global Moderator
Posts: 9504
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Version 0.18.0

Post by Loewchen »

Serenity wrote: Fri Jan 24, 2020 7:47 pm What about the improved fluid algorithm? The one with perfect splitting. I know you ran into some issues with waves building up, but is that still on the table?
It is no longer worked on and there are no plans to finish it afaik.
Jap2.0
Smart Inserter
Smart Inserter
Posts: 2395
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Version 0.18.0

Post by Jap2.0 »

Serenity wrote: Fri Jan 24, 2020 7:47 pm What about the improved fluid algorithm? The one with perfect splitting. I know you ran into some issues with waves building up, but is that still on the table?
Dominik (who was in charge of the new fluid algorithm) is no longer with Wube (mentioned in today's FFF). Quote Klonan:
Klonan wrote: Fri Jan 24, 2020 2:44 pm
5thHorseman wrote: Fri Jan 24, 2020 2:42 pm I see no mention of fluid dynamics. So has that redesign been axed officially?
Right now it isn't included in our plans for 1.0.

Things in this regard could change, especially if things go smoothly and one of the team has some spare time.
There are 10 types of people: those who get this joke and those who don't.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3234
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Version 0.18.0

Post by BlueTemplar »

FactorioBot wrote: Tue Jan 21, 2020 1:43 pm
  • Added LUTs and color corrected the game sprites.
And so was the forum, wasn't it ?
BobDiggity (mod-scenario-pack)
Hans19
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Oct 07, 2019 5:02 pm
Contact:

Re: Version 0.18.0

Post by Hans19 »

"Steam users can now log in automatically through Steam without needing their Factorio account password."
Is there a way to stop this? Or at least ask me before logging in? The "can" implies that it's an option, not forced.
Post Reply

Return to “Releases”