- Another fix for setting PvP map dimensions to 0. (60570)
- Fixed possible desync related to circuit networks.
- Another possible fix for multi-GPU setups on Linux. (60609)
- Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. (60613)
- Fixed scenarios with partial identical names didn't work correctly. (60624)
- Fixed splitter lane selection inconsistency when inserting into middle. (Now it is always right for both belts, splitters and underground belts.) (60653)
- Fixed LuaPlayer::build_from_cursor. (60644)
- Fixed a desync in replay that would happen if console commands were used during the play. (60661)
- Fixed desync when setting inserter filters while it's connected to the circuit network (60245)
Version 0.16.46
- FactorioBot
- Factorio Staff
- Posts: 420
- Joined: Tue May 12, 2015 1:48 pm
Version 0.16.46
Bugfixes
Re: Version 0.16.46
Will it ever be stable again?!
Re: Version 0.16.46
yes. it will, eventually
But, really, we could play with 100+ mods on almost any version released during last year. I think it is more stable than most (80%+) of other sandboxes with mods.
I agree, that one thing is missing now: trust that updating to new version will not make game unplayable.
But, really, we could play with 100+ mods on almost any version released during last year. I think it is more stable than most (80%+) of other sandboxes with mods.
I agree, that one thing is missing now: trust that updating to new version will not make game unplayable.
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- Fast Inserter
- Posts: 113
- Joined: Wed Aug 31, 2016 3:35 am
- Contact:
Re: Version 0.16.46
If that is a concern, then only use the stable version....system wrote:yes. it will, eventually
But, really, we could play with 100+ mods on almost any version released during last year. I think it is more stable than most (80%+) of other sandboxes with mods.
I agree, that one thing is missing now: trust that updating to new version will not make game unplayable.
Re: Version 0.16.46
YES. Someone who get's why there are STABLE and EXPERIMENTAL Versions! I mean if experimental versions had no risk of something going wrong why not declare them stable right away... That would totaly defeat their purpose.If that is a concern, then only use the stable version....
Re: Version 0.16.46
i gladly risk my creations on the experimental version - and report the bugs i find, i believe it helps make a better game,
you can always make another world, it's just another couple of hundred hours of experimental time.
if you have a world with thousands of hours, you might want to consider only using the stable version.
you can always make another world, it's just another couple of hundred hours of experimental time.
if you have a world with thousands of hours, you might want to consider only using the stable version.
- thecatlover1996
- Long Handed Inserter
- Posts: 59
- Joined: Sun Sep 18, 2016 12:50 pm
- Contact:
Re: Version 0.16.46
And if you do want to use a thousand-hour-world to test, backups are your friend
Re: Version 0.16.46
Actually this should be so easy to implement i'll write a feature suggestion for this.And if you do want to use a thousand-hour-world to test, backups are your friend