Changes
- Underground pipes will no longer connect if there is candidate ghost underground pipe between them.
- Command line option --window-size can be also used to start the game in maximized mode when used as --window-size=maximized
- The library no longer shows unavailable blueprints of off-line players, since there is nothing that can be done with them.
Bugfixes
- Fixed that the edit field of a blueprint book in the shared pane would get reset every time crafting finished. (48771)
- Fixed that setting visibility to false on modded GUI elements while a text field had focus would keep blocking normal input. (50531)
- Fixed a performance problem when having the blueprint library GUI open while robots add/remove large amounts of items from the character. (49063)
- Fixed that walls and pipes built from blueprints could mark trees/rocks for deconstruction by mistake in some instances. (50739)
- Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.
- Fixed false positive in game state corruption detection logic. (50758)
- Fixed pipette tool would pick diagonal rail with wrong direction. (50736)
- Fixed migrating save from level 4 of New Hope campaign would disable Plane recipe. (50762)
- Fixed that the blueprint library wouldn't close when Q is pressed and bound to the Close Window action. (50779)
- Fixed that blueprints would stop transferring if the game was saved whilst some transfers were in progress and then reloaded from this save. (50767)
- Fixed error with modal focus related to having blueprint error message and removed content message at the same time.
- Fixed server wouldn't close and delete a temporary save file made for a client that disconnected before the server finished saving. (50735)
- Fixed that standing on belts facing each other between two chunks would cause the player actions to run at double speed.
- Fixed that in an artificial test-case, two blueprints couldn't in the library at the same time. (50709)
- The Pipette tool will now copy the rotations of vehicles and trains. (50797)
- Fixed that making blueprints of ghost tiles on top of real tiles would have seemingly "random" results in the blueprint. (50801)
- Possible fix of the double "Communication with server failed" error. (35698)
- Fixed entities to be built wouldn't get rendered in some places when hovering over transparent GUI elements in the map editor. (50825)
Modding
- Added optional "render_not_in_network_icon" for logistic container prototypes defaulting to true.
- Fixed empty sprite path would cause game to crash instead of entering minimal mode. (50782)
Scripting
- Added LuaItemStack::swap_stack().
- Added on_player_removed event.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.