Version 0.15.0

Information about releases and roadmap.
boksiora
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Re: Version 0.15.0

Post by boksiora »

thanks for the release guys, really good work
TigBits
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Re: Version 0.15.0

Post by TigBits »

Tubbles wrote:
HanziQ wrote:
  • Removed support of 32 bit systems.
I'm curious for the reason for this?
Here's the forum thread were it was announced and discussed.

Friday facts #158 - The end of the 32 bit era
Ninjaclasher
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Re: Version 0.15.0

Post by Ninjaclasher »

Just curious, since this version just crashes for me :cry: :
Since alien artifacts are completely removed, what'll happen to all the items that require it? (i.e. Power Armor Mk 2)
Also, is any other item going to replace these alien artifacts, because now there is no incentive/point to hunt down alien bases.
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burisk
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Re: Version 0.15.0

Post by burisk »

I think that boilers can't heat the water.. Water is at constant 15°C and even I put fuel to it, water sill have 15°C. It's only mine issue?
Mr. Tact
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Re: Version 0.15.0

Post by Mr. Tact »

burisk wrote:I think that boilers can't heat the water.. Water is at constant 15°C and even I put fuel to it, water sill have 15°C. It's only mine issue?
Output is perpendicular to the input.
Professional Curmudgeon since 1988.
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EstebanLB
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Re: Version 0.15.0

Post by EstebanLB »

Do you know when is the GOG version going to be updated?
Oarc
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Re: Version 0.15.0

Post by Oarc »

What exactly does "Changed evolution from global to per force." mean?

If there are 2 forces on the map near each other, how does biter evolution work?
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DaveMcW
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Re: Version 0.15.0

Post by DaveMcW »

It means you can have pet biters, and they evolve differently from enemy biters.
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Nova
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Re: Version 0.15.0

Post by Nova »

Thank you for this version. Will test it right away. :)
typicalasian
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Re: Version 0.15.0

Post by typicalasian »

How do you get the wave defense scenario?
daniel34
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Re: Version 0.15.0

Post by daniel34 »

typicalasian wrote:How do you get the wave defense scenario?
Play --> (Multiplayer) --> Custom scenario --> base/wave-defense
quick links: log file | graphical issues | wiki
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cpy
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Re: Version 0.15.0

Post by cpy »

Did belt optimizations and some new multithreading made into 0.15?
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Re: Version 0.15.0

Post by vanatteveldt »

I'm particularly excited to the tank improvements (increased tankiness and added flamethrower), although I think it will only really work late game if it has shields. Are modular "armor" slots for vehicles in vanilla? Any plans for them to be included?
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Re: Version 0.15.0

Post by neoc »

To anyone having issues with Steam / GOG / whatever: Get an account on factorio.com and download from there.
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cpy
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Re: Version 0.15.0

Post by cpy »

neoc wrote:To anyone having issues with Steam / GOG / whatever: Get an account on factorio.com and download from there.
What? This game is on steam and GOG too? LOL! Didn't know that. I always download from factorio only.
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Re: Version 0.15.0

Post by Handsome_hacks »

Note for evryone who plays on steam and has that tree bug

turn of steam cloud sync

factorio>properties>updates>uncheck the box at the bottem
Jan11
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Re: Version 0.15.0

Post by Jan11 »

I love the new marathon mode. I can throw all my builds away.^^ I need moooorrrrrrrrre production buildings.^^ and after I challenge this setting I play the one with marathon and faster evolving bugs.

Great work
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cpy
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Re: Version 0.15.0

Post by cpy »

Jan11 wrote:I love the new marathon mode. I can throw all my builds away.^^ I need moooorrrrrrrrre production buildings.^^ and after I challenge this setting I play the one with marathon and faster evolving bugs.

Great work
Pff, pathetic. I played bobs + angels mods on ultra marathon mode before it was mainstream.
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Re: Version 0.15.0

Post by NoQ »

Kovarex enrichment process
Made my day :D *applause*
Just make sure kovarex actually gets richer in the process :)
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Wakaba-chan
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Re: Version 0.15.0

Post by Wakaba-chan »

Removed alien artifacts and alien science packs from the game completely.
Could somebody tell me why, please? It was pretty fun point to have non-automatable part of game.
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