Factorio Roadmap for 1.0.

Information about releases and roadmap.
CorBlimey
Long Handed Inserter
Long Handed Inserter
Posts: 68
Joined: Thu Jul 28, 2016 8:29 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by CorBlimey »

is there any guesstimate ETA? Im starting to feel the urge again (there's been a lot of competition recently for me) but would want to wait if we can expect 0.15 within a month
User avatar
aRatNamedSammy
Fast Inserter
Fast Inserter
Posts: 216
Joined: Tue Jul 08, 2014 4:26 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by aRatNamedSammy »

they didnt give any eta, but i think at least it will be next summer...minimum.. if not next winter :o
... remember, evertything take more time than expected :lol:
i start to be impatient to try these new science packs, but even more to ride that spidertron.. if its still in the plan :mrgreen:
Teeth for Two (so sorry my bad english)
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by Wackerstamfer »

CorBlimey wrote:is there any guesstimate ETA? Im starting to feel the urge again (there's been a lot of competition recently for me) but would want to wait if we can expect 0.15 within a month
:lol: the last 11 post before you were about your question :roll: did you read those? Short answer is no :cry:

Who knows what todays FF will say though :!:
Bartimaeus
Inserter
Inserter
Posts: 42
Joined: Sun Aug 16, 2015 10:23 am
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by Bartimaeus »

Just be patient my friends ... ;-)
Dyscordia
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Dec 26, 2016 4:56 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by Dyscordia »

Bartimaeus wrote:Just be patient my friends ... ;-)

I can't... need more factorio!!! :D
henke37
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Mon Jul 18, 2016 5:43 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by henke37 »

I think they might be putting in too much in the same release. They should probably split it up a bit. Multithreading+bunch of minor optimization+nuclear+new science+combat balancing+hd sprites+fluid wagons and even more. Just one of those categories would be enough for a new release.
hoho
Filter Inserter
Filter Inserter
Posts: 681
Joined: Sat Jan 18, 2014 11:23 am
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by hoho »

henke37 wrote:I think they might be putting in too much in the same release. They should probably split it up a bit. Multithreading+bunch of minor optimization+nuclear+new science+combat balancing+hd sprites+fluid wagons and even more. Just one of those categories would be enough for a new release.
Most of those things are being worked on by different people. Graphics related things are (almost) completely separate from coding. New science is just effectively new graphics, balancing and prototype changes/additions. Optimizations are pure code etc. They have a team of ~10 people with varying expertise. They can't all be working on same tasks.
Loewchen
Global Moderator
Global Moderator
Posts: 9090
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by Loewchen »

henke37 wrote:I think they might be putting in too much in the same release. They should probably split it up a bit. Multithreading+bunch of minor optimization+nuclear+new science+combat balancing+hd sprites+fluid wagons and even more. Just one of those categories would be enough for a new release.
They will postpone features if they really refuse to fit in the schedule, making the major updates more frequent generally would be bad for modding though.
Mendel
Filter Inserter
Filter Inserter
Posts: 267
Joined: Mon Aug 17, 2015 1:51 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by Mendel »

Actually I am hoping it gets delayed so I can finish my mod run of 0.14 before .15 hits :)
neoc
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sun Apr 24, 2016 4:31 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by neoc »

Mendel wrote:Actually I am hoping it gets delayed so I can finish my mod run of 0.14 before .15 hits :)
Now that someone would find a delay useful it will probably hit tomorrow. Thanks :D
MorrigannaB
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Feb 02, 2017 1:56 am
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by MorrigannaB »

So are you planning on adding more ores? Also I think you guys should add some amount of customization like placeable decorations and stuff like that. It's an addicting game and I wish I bought it sooner than I did.
neoc
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sun Apr 24, 2016 4:31 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by neoc »

MorrigannaB wrote:So are you planning on adding more ores? Also I think you guys should add some amount of customization like placeable decorations and stuff like that. It's an addicting game and I wish I bought it sooner than I did.
There are many mods which add ores to the game, like Bob's mods for example.

Not saying they couldn't add more decorative stuff to the base game, but there are plenty of mods for this, for example More_Floors.
j0yb0y
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Feb 21, 2017 12:04 pm
Contact:

Re: Factorio Roadmap

Post by j0yb0y »

This is AMAIZING! I can't wait for the new GUI. maybe each armor have different GUI, like Power armor has cooler GUI instead of the earlier one.
epiccraft_tv
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sat May 14, 2016 10:35 am
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by epiccraft_tv »

Is there an ETA for version 0.15 to be released?
Neemys
Filter Inserter
Filter Inserter
Posts: 461
Joined: Sat Apr 09, 2016 6:16 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by Neemys »

Rseding91 in FF#177 wrote:Work has been going swiftly on 0.15, but there are still many major topics we have left to close. We mentioned previously that our estimate for release would be near the end of February, and while this has been our internal goal, we won't quite be able to make it.
(...)
The extending bug fixing of 0.14 was no doubt necessary, but it has led us to be somewhat behind schedule on several features of 0.15. Our current optimistic estimate is that we will be able to release an experimental version of 0.15 at the end of March, and we will keep you all up to date on its progress.
that's the latest official statement that I found.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
Mr. Tact
Filter Inserter
Filter Inserter
Posts: 461
Joined: Sat Mar 26, 2016 3:37 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by Mr. Tact »

epiccraft_tv wrote:Is there an ETA for version 0.15 to be released?
The obvious answer is it can't be soon enough! :twisted:
Professional Curmudgeon since 1988.
User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 870
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: Factorio Roadmap for 0.15 + 0.16

Post by mexmer »

so i heard you need some ETA
RaviorMetal
Inserter
Inserter
Posts: 31
Joined: Sat Aug 09, 2014 9:05 pm
Contact:

1.0 without endgame?

Post by RaviorMetal »

I've a question here.
In the first post of this thread was said, that 0.16 would become v1.0 when its stable.
Is this such a good Idea? As far as I know, the endgame is still missing and the game is simply ending with a dialogbox telling you your stats. I think this could be a disappointment for people who think its a full game.
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5266
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: 1.0 without endgame?

Post by Klonan »

RaviorMetal wrote:I've a question here.
In the first post of this thread was said, that 0.16 would become v1.0 when its stable.
Is this such a good Idea? As far as I know, the endgame is still missing and the game is simply ending with a dialogbox telling you your stats. I think this could be a disappointment for people who think its a full game.
0.16 might include a new endgame
User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 870
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: 1.0 without endgame?

Post by mexmer »

Klonan wrote:
RaviorMetal wrote:I've a question here.
In the first post of this thread was said, that 0.16 would become v1.0 when its stable.
Is this such a good Idea? As far as I know, the endgame is still missing and the game is simply ending with a dialogbox telling you your stats. I think this could be a disappointment for people who think its a full game.
0.16 might include a new endgame
:o :? :roll: :mrgreen:
Post Reply

Return to “Releases”