Factorio Roadmap for 1.0.
Re: Factorio Roadmap for 0.15 + 0.16
is there any guesstimate ETA? Im starting to feel the urge again (there's been a lot of competition recently for me) but would want to wait if we can expect 0.15 within a month
- aRatNamedSammy
- Fast Inserter
- Posts: 216
- Joined: Tue Jul 08, 2014 4:26 pm
- Contact:
Re: Factorio Roadmap for 0.15 + 0.16
they didnt give any eta, but i think at least it will be next summer...minimum.. if not next winter
... remember, evertything take more time than expected
i start to be impatient to try these new science packs, but even more to ride that spidertron.. if its still in the plan
... remember, evertything take more time than expected
i start to be impatient to try these new science packs, but even more to ride that spidertron.. if its still in the plan
Teeth for Two (so sorry my bad english)
-
- Long Handed Inserter
- Posts: 83
- Joined: Sat Oct 22, 2016 9:38 pm
- Contact:
Re: Factorio Roadmap for 0.15 + 0.16
the last 11 post before you were about your question did you read those? Short answer is noCorBlimey wrote:is there any guesstimate ETA? Im starting to feel the urge again (there's been a lot of competition recently for me) but would want to wait if we can expect 0.15 within a month
Who knows what todays FF will say though
-
- Inserter
- Posts: 42
- Joined: Sun Aug 16, 2015 10:23 am
- Contact:
Re: Factorio Roadmap for 0.15 + 0.16
Just be patient my friends ...
Re: Factorio Roadmap for 0.15 + 0.16
Bartimaeus wrote:Just be patient my friends ...
I can't... need more factorio!!!
Re: Factorio Roadmap for 0.15 + 0.16
I think they might be putting in too much in the same release. They should probably split it up a bit. Multithreading+bunch of minor optimization+nuclear+new science+combat balancing+hd sprites+fluid wagons and even more. Just one of those categories would be enough for a new release.
Re: Factorio Roadmap for 0.15 + 0.16
Most of those things are being worked on by different people. Graphics related things are (almost) completely separate from coding. New science is just effectively new graphics, balancing and prototype changes/additions. Optimizations are pure code etc. They have a team of ~10 people with varying expertise. They can't all be working on same tasks.henke37 wrote:I think they might be putting in too much in the same release. They should probably split it up a bit. Multithreading+bunch of minor optimization+nuclear+new science+combat balancing+hd sprites+fluid wagons and even more. Just one of those categories would be enough for a new release.
Re: Factorio Roadmap for 0.15 + 0.16
They will postpone features if they really refuse to fit in the schedule, making the major updates more frequent generally would be bad for modding though.henke37 wrote:I think they might be putting in too much in the same release. They should probably split it up a bit. Multithreading+bunch of minor optimization+nuclear+new science+combat balancing+hd sprites+fluid wagons and even more. Just one of those categories would be enough for a new release.
Re: Factorio Roadmap for 0.15 + 0.16
Actually I am hoping it gets delayed so I can finish my mod run of 0.14 before .15 hits
Re: Factorio Roadmap for 0.15 + 0.16
Now that someone would find a delay useful it will probably hit tomorrow. ThanksMendel wrote:Actually I am hoping it gets delayed so I can finish my mod run of 0.14 before .15 hits
-
- Manual Inserter
- Posts: 1
- Joined: Thu Feb 02, 2017 1:56 am
- Contact:
Re: Factorio Roadmap for 0.15 + 0.16
So are you planning on adding more ores? Also I think you guys should add some amount of customization like placeable decorations and stuff like that. It's an addicting game and I wish I bought it sooner than I did.
Re: Factorio Roadmap for 0.15 + 0.16
There are many mods which add ores to the game, like Bob's mods for example.MorrigannaB wrote:So are you planning on adding more ores? Also I think you guys should add some amount of customization like placeable decorations and stuff like that. It's an addicting game and I wish I bought it sooner than I did.
Not saying they couldn't add more decorative stuff to the base game, but there are plenty of mods for this, for example More_Floors.
Re: Factorio Roadmap
This is AMAIZING! I can't wait for the new GUI. maybe each armor have different GUI, like Power armor has cooler GUI instead of the earlier one.
-
- Burner Inserter
- Posts: 10
- Joined: Sat May 14, 2016 10:35 am
- Contact:
Re: Factorio Roadmap for 0.15 + 0.16
Is there an ETA for version 0.15 to be released?
Re: Factorio Roadmap for 0.15 + 0.16
that's the latest official statement that I found.Rseding91 in FF#177 wrote:Work has been going swiftly on 0.15, but there are still many major topics we have left to close. We mentioned previously that our estimate for release would be near the end of February, and while this has been our internal goal, we won't quite be able to make it.
(...)
The extending bug fixing of 0.14 was no doubt necessary, but it has led us to be somewhat behind schedule on several features of 0.15. Our current optimistic estimate is that we will be able to release an experimental version of 0.15 at the end of March, and we will keep you all up to date on its progress.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
Re: Factorio Roadmap for 0.15 + 0.16
The obvious answer is it can't be soon enough!epiccraft_tv wrote:Is there an ETA for version 0.15 to be released?
Professional Curmudgeon since 1988.
Re: Factorio Roadmap for 0.15 + 0.16
so i heard you need some ETA
-
- Inserter
- Posts: 31
- Joined: Sat Aug 09, 2014 9:05 pm
- Contact:
1.0 without endgame?
I've a question here.
In the first post of this thread was said, that 0.16 would become v1.0 when its stable.
Is this such a good Idea? As far as I know, the endgame is still missing and the game is simply ending with a dialogbox telling you your stats. I think this could be a disappointment for people who think its a full game.
In the first post of this thread was said, that 0.16 would become v1.0 when its stable.
Is this such a good Idea? As far as I know, the endgame is still missing and the game is simply ending with a dialogbox telling you your stats. I think this could be a disappointment for people who think its a full game.
Re: 1.0 without endgame?
0.16 might include a new endgameRaviorMetal wrote:I've a question here.
In the first post of this thread was said, that 0.16 would become v1.0 when its stable.
Is this such a good Idea? As far as I know, the endgame is still missing and the game is simply ending with a dialogbox telling you your stats. I think this could be a disappointment for people who think its a full game.
Re: 1.0 without endgame?
Klonan wrote:0.16 might include a new endgameRaviorMetal wrote:I've a question here.
In the first post of this thread was said, that 0.16 would become v1.0 when its stable.
Is this such a good Idea? As far as I know, the endgame is still missing and the game is simply ending with a dialogbox telling you your stats. I think this could be a disappointment for people who think its a full game.