Factorio Roadmap for 1.0.

Information about releases and roadmap.
Uxi
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Re: Factorio Roadmap for 0.12 + 0.13

Post by Uxi »

10k coppper/ second ?!? I don't believe that...?

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Re: Factorio Roadmap for 0.12 + 0.13

Post by alan2here »

Please can mining richness (recourses per tile) increase with distance away from the starting area? I'm spending so much time on mining expansions at the moment and more and more electricity defending them. Which has been fun making them neat and efficient and efficent to make, but I kinda want them to be a bit more permanent now.

I do to be fair have quite an ambitious main factory design.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by mooklepticon »

alan2here wrote:Please can mining richness (recourses per tile) increase with distance away from the starting area? I'm spending so much time on mining expansions at the moment and more and more electricity defending them. Which has been fun making them neat and efficient and efficent to make, but I kinda want them to be a bit more permanent now.

I do to be fair have quite an ambitious main factory design.
It does in 0.13

From viewtopic.php?f=3&t=27101
Map generator algorithm changed, further resource field now have greater richness.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by alan2here »

Thanks :) Thats excelent news :)

Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot!

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Sebb767 »

alan2here wrote:Thanks :) Thats excelent news :)

Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot!
Map generation was pretty broken at the start, so I'm not sure, but I for me it looked like it doubles every 1-2 map widths. If you imported your map you'll need to find a not yet generated chunk however.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by alan2here »

At fully zoomed out without pressing "m"?

Presumably that'll be quite obvious soon then.

And new chunks = new places on the map that were black on the "press m" map.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Sebb767 »

alan2here wrote:At fully zoomed out without pressing "m"?
Nope, I'm talking about the map that pops up when you press "m" ;) It's some distance, but nothing impossible.
alan2here wrote:And new chunks = new places on the map that were black on the "press m" map.
Should be, but it is possible that factorio generates a few not yet revealed blocks. But not many, so if you go a little further in that direction, everything should be okay.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by alan2here »

:) TY

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Re: Factorio Roadmap for 0.12 + 0.13

Post by TheWombatGuru »

So, what's gonna be in 0.14 or 1.0 maybe?

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Neemys »

TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?
See here for the initial plan for 0.14 :

FFF#151

Then the 0.14 has been bring to earlier date but most of the initial plan has been postpone to 0.15 which will happen not so far from the initial 0.14 see :

FFF#152
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Klonan »

TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?

I will update the roadmap this week :)

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Re: Factorio Roadmap for 0.12 + 0.13

Post by brunzenstein »

Klonan wrote:
TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?

I will update the roadmap this week :)
The week is over...

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Re: Factorio Roadmap for 0.12 + 0.13

Post by kovarex »

brunzenstein wrote:
Klonan wrote:
TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?

I will update the roadmap this week :)
The week is over...
And the roadmap is updated :)

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Smarty »

brunzenstein wrote:
Klonan wrote:
TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?

I will update the roadmap this week :)
The week is over...
a week is 7 days not 5 :ugeek:

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Engimage »

kovarex wrote:And the roadmap is updated :)
And while you anwered positively last time we mentioned that the game is not complete without combat system rework I still can't find it in the roadmap up until release...
My personal opinion is that 0.16 should be fully dedicated to this topic and not bells and whistles like hi res stuff

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Re: Factorio Roadmap for 0.15 + 0.16

Post by wallE »

So i guess factorio is a somewhat frozen stable 11.x with some train fixtures. OK - great!
Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots.
Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4?


Bitter please dear devs pack your new knowledge into a great new game and let factorio rest in peace

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Re: Factorio Roadmap for 0.15 + 0.16

Post by iamwyza »

wallE wrote:So i guess factorio is a somewhat frozen stable 11.x with some train fixtures. OK - great!
Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots.
Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4?


Bitter please dear devs pack your new knowledge into a great new game and let factorio rest in peace
Don't know if you're serious or trying to troll, but .12 and .13 both added quite a bit and .15 is also looking quite good in terms of adding stuff. Definitely not anywhere near dead.

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Re: Factorio Roadmap for 0.15 + 0.16

Post by steinio »

The roadmap sounds great.
Basically it's only polishing a bit because what we have is almost perfect.

I'm looking forward how the new GUI may look.

Greetings steinio
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Re: Factorio Roadmap for 0.15 + 0.16

Post by ili »

Every point of 0.15 sounds amazing! Can't wait to see that.
Good luck with the "Multithreaded update" I hope it will not break too much stuff on the way :lol:

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Re: Factorio Roadmap for 0.15 + 0.16

Post by bobingabout »

slpwnd wrote: Factorio 0.15
Planned:
  • Liquid wagon + universal barrelling
Are we forgetting the abillity to use fluids as fuels?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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