Version 0.12.20

Information about releases and roadmap.
ske
Filter Inserter
Filter Inserter
Posts: 412
Joined: Sat Oct 17, 2015 8:00 am
Contact:

Re: Version 0.12.20

Post by ske »

ssilk wrote:
ske wrote:
kovarex wrote: There are no new rail tiles.
I am disappoint :(
Look at this and be happy: https://forums.factorio.com/forum/vie ... il#p119211
I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles. Having the rail-autorouter and the better train conditions is good enough to warrant a new release or two :D
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Version 0.12.20

Post by ssilk »

ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").

Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 0.12.20

Post by kovarex »

ssilk wrote:
ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").

Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
Just to make it clear, we might add different rail types (the small/big S for example) in the future, but the schedule is tight now, so it is unclear when and if it will happen.
kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: Version 0.12.20

Post by kinnom »

just do it!
no yes yes no yes no yes yes
User avatar
Grandirus
Burner Inserter
Burner Inserter
Posts: 14
Joined: Fri Jun 12, 2015 7:21 pm
Contact:

Re: Version 0.12.20

Post by Grandirus »

Technology prototypes now have optional integer property "icon_size". Default value for non-base mods is 64 (and 128 for base mod).
Worked like a charm. Thanks. :D
katyal
Fast Inserter
Fast Inserter
Posts: 208
Joined: Wed Nov 12, 2014 8:42 pm
Contact:

Re: Version 0.12.20

Post by katyal »

hmm no releases in the last week .... seems like 12.20 will be the stable release
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Version 0.12.20

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
gtament
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Mar 29, 2015 2:37 pm
Contact:

Re: Version 0.12.20

Post by gtament »

I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public? :D
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: Version 0.12.20

Post by Oxyd »

gtament wrote:I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public? :D
Yes. That's what we use to generate useful backtraces on Windows.
User avatar
gtament
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Mar 29, 2015 2:37 pm
Contact:

Re: Version 0.12.20

Post by gtament »

You mean for generating crash reports on end user's machine?
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 0.12.20

Post by kovarex »

gtament wrote:You mean for generating crash reports on end user's machine?
yes.
kaleb_boren
Inserter
Inserter
Posts: 38
Joined: Sat Dec 12, 2015 9:52 pm
Contact:

Re: Version 0.12.20

Post by kaleb_boren »

i've noticed that the chemical plant is one of the bulidings thats doesn't have an animation!
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Version 0.12.20

Post by ssilk »

Then look at it more detailed. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Releases”