- Allowed to build blueprints anywhere regardless fog of war. Deconstruction planner, blueprint creation and related actions are still limited by the fog of war, so you can't easily make changes to the blueprint built out of fog of war, but this still feels like a better solution compared to having to use non-chart building of huge blueprints when no radar coverage is available.
- Fixed that ghost reversion orders prevented manual reversion of existing underground belt. (94834)
- Fixed that clicking near the train stop in a map mode with a spidertron remote with control settings that have conflicting the send click and open click opened the statio instead of sending the spidertron. (94814)
- Fixed that the fast belt traversing tutorial didn't work when the option was turned off.
- Fixed that ghosted wagons weren't properly considered for snapping. (94835)
- Fixed logic of searching for free space to exit car when the car was just destroyed, which could lead into passangers being stuck when the car was surrounded at the time of destruction. (94845)
- Fixed script error if you lose supply challenge in multiplayer. (94847)
- Tweaked the tips & tricks simulation to be more prepared for mods.
- Made it possible to fast-revive cargo wagons. (94851)
- Fixed plural localisation error in supply challenge. (94855)
- Fixed multiplayer desync related to electric pole ghost building.
- Fixed that pump was using double the energy when transferring to fluid wagon, which could, with the combination of the limited energy buffer, limit the speed of transfer to the wagon, and result in a flickery change of pump speed reporting. (94852)
- Fixed the entity transfer tutorial to work properly when mods change stack sizes of some of the related items. (93833)
- Fixed 'Move between labs' tip erroring with some mods. (92809)