[0.18.8] crashing when adding wagon via editor

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ptx0
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[0.18.8] crashing when adding wagon via editor

Post by ptx0 »

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Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xc6c134, 0xe73b3d, 0xcc0f25, 0xcc12dd, 0xcc1339, 0x391b0, 0x1107d0b, 0xc251b8, 0x1163c1b, 0x1163f4a, 0xc81481, 0x1d54f60, 0x84c7, 0
 278.761 Warning Logger.cpp:521: Symbols.size() == 23, usedSize == 13
#0  0x0000000000e73b3d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1  0x0000000000cc0f25 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2  0x0000000000cc12dd in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3  0x0000000000cc1339 in Logger::flush() at /tmp/factorio-build-DYF9ef/src/Util/Logger.cpp:561
#4  0x00000000000391b0 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-DYF9ef/src/Util/Logger.cpp:547
#5  0x0000000001107d0b in GlobalContext::getMap() at /tmp/factorio-build-DYF9ef/src/GlobalContext.cpp:1878
#6  0x0000000000c251b8 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-DYF9ef/src/Util/CrashHandler.cpp:188
#7  0x0000000001163c1b in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-DYF9ef/src/Util/CrashHandler.cpp:605
#8  0x0000000001163f4a in CrashHandler::SignalHandler(int) at /tmp/factorio-build-DYF9ef/src/Util/CrashHandler.cpp:619
#9  0x0000000000c81481 in ?? at ??:0
#10 0x0000000001d54f60 in std::vector<Locomotive*, std::allocator<Locomotive*> >::empty() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_vector.h:1005
#11 0x00000000000084c7 in Train::getAnyLocomotive() const at /tmp/factorio-build-DYF9ef/src/Rail/Train.cpp:2589
#12 (nil) in InputHandlerAllegro::sendStateChanges() at /tmp/factorio-build-DYF9ef/src/Input/InputHandlerAllegro.cpp:1229
#13 (nil) in GameActionHandler::update() at /tmp/factorio-build-DYF9ef/src/GameActionHandler.cpp:373
#14 0x400284698d1c3732 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-DYF9ef/src/MainLoop.cpp:1164
#15 0x3fd793ae2f655a69 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-DYF9ef/src/MainLoop.cpp:1037
#16 0xbfbe4eb8bd9569a4 in std::function<void ()>::operator=(decltype(nullptr)) at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:498
#17 0x3f8cb45c0c3ee710 in WorkerThread::loop() at /tmp/factorio-build-DYF9ef/src/Util/WorkerThread.cpp:49
#18 0x3f29bf99a2009e72 in std::default_delete<std::thread::_State>::operator()(std::thread::_State*) const at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:81
#19 0x3e64b7db42007750 in std::unique_ptr<std::thread::_State, std::default_delete<std::thread::_State> >::~unique_ptr() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:284
#20 0x3fe28ac5f91e2c55 in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/src/c++11/../../../../../libstdc++-v3/src/c++11/thread.cc:79
#21 0x4016d0a2929b5089 in ?? at ??:0
#22 0x3ff12bbf4691750c in ?? at ??:0
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boskid
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Re: [18.8] crashing when adding wagon via editor

Post by boskid »

3638
Can you reproduce this issue or did it happen only once?

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ptx0
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Re: [18.8] crashing when adding wagon via editor

Post by ptx0 »

i reproduced it three times and this morning when reconnecting i was desync'd (I left my player in /editor), and then restarting the server allowed me to connect.

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Re: [18.8] crashing when adding wagon via editor

Post by Loewchen »

ptx0 wrote:
Fri Feb 28, 2020 5:21 pm
i reproduced it three times and this morning when reconnecting i was desync'd (I left my player in /editor), and then restarting the server allowed me to connect.
The idea would be to provide a save and exact steps to perform that results in the crash.

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Re: [0.18.8] crashing when adding wagon via editor

Post by ptx0 »

I don't have the bandwidth to upload that here.

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