[0.16.7] Desync on placing blueprint in "fog of war"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Stonk
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Nov 05, 2016 6:52 pm
Contact:

[0.16.7] Desync on placing blueprint in "fog of war"

Post by Stonk »

What did you do?
Placing a (big) blueprint via map, in an area which is partly obscured (no radar).
Playing in LAN with two players, no mods.

What happened?
Multiplayer Desync, second Player disconnected.
Seems to be reproducable.

What did you expect to happen instead?
Blueprint is placed and multiplayer clients are not desynced/disconnected.
jraven
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat May 27, 2017 2:32 pm
Contact:

Re: [0.16.7] Desync on placing blueprint in "fog of war"

Post by jraven »

Second this. Desync occurs when any portion of blueprint is placed over terrain with fog of war. Playing over internet 3 players total. Sorry no crash files available.
Stonk
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Nov 05, 2016 6:52 pm
Contact:

Re: [0.16.7] Desync on placing blueprint in "fog of war"

Post by Stonk »

Maybe a duplicate of this:
viewtopic.php?t=55629
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.16.7] Desync on placing blueprint in "fog of war"

Post by kovarex »

It most probably is, I'm moving it to pending until it proves otherwise.
Post Reply

Return to “Pending”